Rendering

Basic Knald Transmission Maps For Marmoset

Eat 3D Blog

Happy Free Friday!

In this demonstration Jeremy Baldwin shows how to generate Transmission maps within Knald to be used in Marmoset Toolbag 2 for skin shaders.

New Free Video! Procedural Leaf Creation In Substance Designer

Eat 3D Blog

Happy Free Friday!

In a special bumper 51 minute tutorial Richard Piper shows how to create a procedural leaf within Substance Designer.

New Free Video! UE4 Shader FX: Cubic Lens Distortion

Eat 3D Blog

Happy Free Friday!

This week  Jeremy Baldwin shows how to create a cubic lens distortion shader within Unreal Engine 4.

Watch it for free here! http://eat3d.com/free/ue4-shader-fx-cubic-lens-distortion

New Free Video! 3DS Max: Mental Ray SkyPortal Basics

Eat 3D Blog

This week Jeremy Baldwin shows how to enhance renders in mental ray using sky portal lights.

Watch it for free here! http://eat3d.com/free/3ds-max-mental-ray-skyportal-basics

New Free Video! Realflow 2014: 3DS Max Bin Mesh Object

Eat 3D Blog

Happy Free Friday! In this demonstration, Jeremy Baldwin shows how to take cached mesh data out of RealFlow 2014 and bring it all into 3ds Max for rendering.

Watch it for free here! http://eat3d.com/free/realflow-2014-3ds-max-bin-mesh-object

New Free Video! Realflow 2014: Basic First Project

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create a basic first project in RealFlow 2014.

Watch it free here! http://eat3d.com/free/realflow-2014-basic-first-project

New Free Video! UE4 Lighting: Light Function Material

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create and use a Light Function Material within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-lighting-light-function-material

New Free Video! Knald: An Introduction & Overview

Eat 3D Blog

Happy Free Friday! This week Richard Piper  goes over some of the most widely-used features within Knald and shows how to create Normal, Derivative, Ambient Occlusion, Height, Concavity, Convexity and Transmission maps, along with showing how to use the 3d preview window within the application.

New Free Video! Rendering Tips: Post Production

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to improve the presentation of portfolio renders within Adobe Photoshop.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! Rendering Tips: Basic Render Cache Overview

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to speed-up rendering in 3ds Max using final gather & global illumination caching within mental ray.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! UE4 Shader FX: Volume Vertex Collapse

Eat 3D Blog

Free Fridays continues! This week Jeremy Baldwin demonstrates how to create a dynamic sphere volume using shaders within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-shader-fx-volume-vertex-collapse

New DVD! V-Ray Masterclass - Unleashing the Power of V-Ray

Eat 3D Blog

More information on the product page here: http://eat3d.com/vray

New Free Video! Turntable Rendering in 3ds Max

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows you how to create a simple turntable rendering with professional studio lighting in 3ds Max.

Watch it free here! http://eat3d.com/free/turntable-rendering-3ds-max

We hope everyone has a safe and amazing weekend. Smiling

New Free Video! Floating Geometry Overview

Eat 3D Blog

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

New Free Video! Creating Realistic Glass In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a realistic glass material in the recently released CryENGINE 3 SDK

 

Check it out here: http://eat3d.com/free/cryengine3_glass

New Free Video! UDK Electric Smoke Material

Eat 3D Blog

In this demonstration, Jeremy Baldwin shows you how to create a smoke material and particle system in UDK.

 

Check it out here: http://eat3d.com/free/udk_esmoke

High-Poly Vehicle Modeling Challenge Results Announced!

Eat 3D Blog

It is with great pleasure that we announce the results of our fourth challenge - High-Poly Vehicle Modeling

With absolutly stunning entires all round and an amazing turnout, the challenge was extremely hard fought until the last minute Smiling

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Eat3d ZBrush Character Production - Marketing Image Walkthrough

Eat 3D Blog

Our very own Michael Pavlovich have given a immensely thorough walkthrough of how he created the marketing image for the upcoming ZBrush Character Production DVD over at ZBrushCentral

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