Inspiration

Shortfilm Characters / Reel 2011

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Jelmer Boskma has released his 2011 show reel!

The video contains some simply amazing pieces that have been created over the past 5 years by Jelmer, including  modeling, character design and visual effects work!

He has also posted a few pieces of personal work for our viewing pleasure Smiling

40+ 3DTotal Siggraph 2011 Video Diaries

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Siggraph 2011 is now over and our friends over at 3DTotal have uploaded over 40 short interviews with the vendors of various stands!

In the videos, Tom Greenway talks about what the vendors have been up to and what the future holds for each company Laughing out loud

 

Thanks guys!

 

 

XoliulShader 2.0 - Video 1 - UI101

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Laurens Corijn has posted an awesome introductory video on the forthcoming XoliulShader 2.0.

The introductory video goes over the installation of the shader and explains how to use the UI.

RAGE Behind The Scenes Videos

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Over the past few weeks Bethesda have published 6 behind the scenes videos for the forthcoming id game: RAGE

QuakeCon 2011 - John Carmack Keynote

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QuakeCon 2011 is over, but those who couldn't make it shouldn't despair! John Carmack's annual Keynote is available to watch over at the QuakeCon YouTube page Laughing out loud

Bungie's 20th Anniversary Documentary

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To calibrate their 20th anniversary, Bungie have released an hour long documentary that goes over Bungie's legacy Smiling

View Conference 2011 Announced!

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This years View Conference has been announced!

The 12th international computer graphics conference with be held in Turin, Italy between 25th-28th October 2011 and will feature many of the industry's brightest and most talented stars, such as Pixar's Director of Photography/Lighting: Sharon Calahan!

Making Of Assassin’s Creed: Revelations trailer

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Digic Pictures have given a fantasitic interview with The Art of VFX that goes over the making of the  Assassin’s Creed: Revelations trailer.

Unlimited Detail Real-Time Rendering Technology

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Euclideon have released another video that shows off their forthcoming technology for unlimited detail.

Current technology only allows the display of polygon data for realtime rendering in applications such as games and this imposes a finite limit, which increase year on year. The proposed tech by Euclideon, apparently does not have those limitations Laughing out loud

BlueBolt Game Of Thrones Visual Effects Reel (Possible Spoilers)

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BlueBolt have released a reel that features a behind the scenes look at some of the fantasitic VFX that they did for Game Of Thrones.

They completed around 300 shots for the series, including full environments and Dragons ^^

3Point Shader Lite 1.2.0 Released!

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3Point Studios have released an update for the fantastic 3Point Shader Lite, which is a toolset for creation and presentation of high-quality real- time render

Baking Ambient Occlusion In Maya 2011

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Josh Robinson has created a fantastic tutorial on baking ambient occlusion in maya 2011 at 3dTotal

In the tutorial Josh shows how to bake ambient occlusion in its own UV space. Smiling

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Blender Google Summer Of Code: Midterm Videos

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The Blender  Google Summer Of Code has hit the halfway point and now has progress videos posted so everyone can see the new features!

The new features include Motion Capture, Automatic UV Seams, COLLADA im/export, Dynamic Wave Generation, Chinese Blender UI, Weight Painting Improvements, UV Editing Tools and Camera Tracking Laughing out loud

Portal 2 Game Production Focus

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CGSociety have published a fantastic production focus of Valve's stunning Portal 2!

Jordan Walker Brawl Bathhouse Available For Download

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Epic's Lead Technical Artist Jordan Walker, who recently won a well deserved first place in Polycount's Brawl Challenge, has released his winning environment for everyone to download!

Amplify For Unity Pro!

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Amplify for Unity Pro has been released!

The Virtual Texturing extension allows massive amounts of textures to be efficiently streamed across a level and bypassing the usual texture memory and streaming limits.

The extension allows virtual textures of up to 512k² :O

Game Developer Magazines Game Career Guide 2011

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Game Developer magazines Game Career Guide for 2011 has been released!

The 108 page annual guide goes over the industry in great detail and gives vast amounts of information for those wishing to gain a foothold.

Even if you are already in the industry, there is still a wealth of informative reading to be had Smiling

 

Next Gen Hard Surface Interview With Epic Lead Technical Artist Jordan Walker

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Epic's Lead Technical Artist Jordan Walker, who recently won a well deserved first place in Polycount's Brawl Challenge, has given a fantastic interview for our friends over at Next Gen Hard Surface!

Blender 2.5 Dynamic Wave Painting In Development!

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Miika Hämäläinen has been hard at work on his "Carrot" branch and has uploaded an awesome feature that he has been working on.

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