Concept Art

Vertex 1 by Ryan Hawkins Released!

Eat 3D Blog

Ryan Hawkins's much talked about and anticipated book Vertex 1 has been released!

The book is packed with 300 pages of tips, tricks and tutorials from some of the best talent in the games industry  such as Tor Frick, John Park, Sam Yang  and our very own Jeremy Baldwin!

Software covered in the book includes Max, ZBrush, Photoshop, xNormal and more!

Download the book, for free, HERE

3DTotal's Digital Painting Techniques: Volume 4

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Those awesome chaps over at 3DTotal have released a new book and it looks absolutely fantastic!

The fourth book in the amazing Digital Painting Techniques series is another 288 pages of stunning techniques and tutorials by some of the most talented artists in the industry such as Ian McQue, Serge Birault and Simon Dominic Brewer and even includes 2 hours of free bonus video training by Serge Birault if you pre-order now! 

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Prime Wars by 3DTotal Games On Kickstarter!

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Our good friends over at 3dTotal have been hard at work developing a beautiful art heavy card game, which is now accepting pledges over at Kickstarter

Prime Wars originally started out as a call for art submissions for the Prime set of books and has evolved into a collection of utterly amazing individual pieces of art from some of the greatest digital artists on the planet!

Assassin's Creed Revelations: Game Production Focus

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CGSociety have been talking with Ubisoft Art Director Raphael Lacoste about the creation of Assassin's Creed Revelations and in particular, the concept art created for the game.

Portal 2 Fan Art

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Decided to brush up on some hard surface modelling skills and make some portal 2 fanart at the same time, just a little test render to have a look at the model, but evolved into something a lil' bit more.

-SLiD3

James Hawkins GOW 3, UT3 And Bulletstorm Concept Art

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Over the past few weeks James Hawkins has updated his portfolio to include some of the new GOW 3, UT3 and Bulletstorm concept art that he has created for Epic over the past few years. Laughing out loud

Polycount's BRAWL Challenge: Two Days Left!

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Polycount's BRAWL challenge will soon be over!

If you have not been keeping up to speed with the amazing are that has been pumping out for this challenge, I suggest you check it out!

Minds will be blown!

 

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An Introduction to the Environment Art of Guild Wars 2

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ArenaNet have published a fantastic article on the environment art that is featured in the upcoming MMORPG Guild Wars 2

The article goes over how they created the awesome environments for the game and how they evolved over time into what will be seen in the final game.

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Jordan Walker's, E.Honda Bath House BRAWL Entry

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Epics Jordan Walker has been making some absolutely amazing progress on his entry for Polycounts BRAWL challenge.

In the stage, Jordan has set to task recreating E. Hondas bath house and so far its looking stunning Laughing out loud

 

Awesome work Jordan!

Check it out HERE

The Art of Geoffroy Thoorens

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Epic is an understatement.

Check out this mind boggling portfolio by Geoffroy Thoorens!

http://djahal.cgsociety.org/gallery/831531/

The Art of Atomhawk Design: Volume 1

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Our friends over at 3DTotal have another fantastic book on the way, and its available for pre-order now!

The ebook is entitled The Art of Atomhawk Design: Volume 1 and contains a huge collection of concept art from up-and-coming studio Atomhawk Design, ranging from characters and vehicles to environments and action scenes.

Eat3d Challenge #2 And Challenge #3 Results Are In!

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Eat3ds second and third challenges: Head Sculpting and NextGen Small Scene are over and the results are in!

With a ton of really fantastic scenes and sculpts, we couldn't be more pleased with the high standard and turnout of the challenges and it was really tough to wade through all the great entries to pick the final winners Smiling

Assassin's Creed Brotherhood Concept Art!

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Ubisoft have been kind enough to have a chat with CGSociety about the concept art of Assassins Creed: Brotherhood

 

The article goes over what inspired the super talented concept artists to create the Assassins Creed world and what they had to do to achieve their goals in doing do.

 

Interview with Sintel Art Director David Revoy

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Libre Graphics World have done a great interview with Sintel art director David Revoy!

In the interview David goes over how GNU software has helped him realise his goals, how he became a part of Sintel and the challenges that he faced during his time with the team.

Really cool ZBrush sculpture.

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If you want to see some more of the "MuppetMan's" work, go to his website and check out some of his sketches and sculptures as well. Mr. Moffitt has a really clear and refreshing style.

http://www.chrismoffitt.com

Source: http://www.zbrushcentral.com/showthread.php?t=88393

Laurel Austin Creature Sculpting Showcase

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SplashDamage Senior Concept Artist Laurel Austin has posted some of her awesome sculpts over at Creaturespot.com

Darksiders Concept Bonanza!

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Paul Richards has posted some of the totally amazing concept work he did for Darksiders on his site.

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