Eat 3D

New DVD Release! ZBrush 4 - Character Production

Eat 3D Blog

In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish.

New DVD Release! UnrealScript MasterClass - Part 1 - Re-creating Assault in UDK

Eat 3D Blog

You spoke and we listened. Based off the feedback from our previous UnrealScript DVD, we are proud to bring you a new series on UnrealScript featuring the one and only: James Tan. Thank you for your support and feedback!
 
More Info on the product page here:  http://eat3d.com/unrealscript_mc1

New Free Video! Retargeting And Cleaning Motion Capture In MotionBuilder

Eat 3D Blog

In this demonstration, Markus Hammarstedt shows how to retarget and clean motion capture in MotionBuilder

 

Check it out here: http://eat3d.com/free/mocap_cleanup

New DVD Release! The Dozer - Part 2 - Low Poly Modeling, UVing, and Baking

Eat 3D Blog

We are proud to present the highly anticipated sequel in our Dozer training series.

More information: http://eat3d.com/dozer_part2

New Free Video! Vertex Painting in UDK

Eat 3D Blog

In this demonstration, Tor Frick shows how to use vertex painting in UDK. 

He shows the techniques needed to create a vertex paint shader that blends between plain and painted wood, along with adding rust to a metal material and using a material instance to efficiently reuse the first shader for both materials.

Check it out here: http://eat3d.com/free/vertex_painting

New DVD Release! ZBrush Hard Surface Techniques 2

Eat 3D Blog

Hi Everyone! We are so excited to release the highly requested and anticipated followup to one of our most popular DVDs: "ZBrush Hard Surface Techniques". We put an insane amount of time and effort into this like so many other of our high quality releases and we think everyone will benefit from it greatly. It was a lot of fun to produce and Mike has come up with an entire new set of techniques using ZBrush 4 R2. Thanks for everyone's continued support!

3 New DVD Releases! CryENGINE 3 - Vol 1-3 - An Introduction and Application

Eat 3D Blog

We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction! You can buy all 3 Volumes and save 30%! Check out the bundle on the bundle page here: http://eat3d.com/bundles/cry3_bundle

New Free Video! Floating Geometry Overview

Eat 3D Blog

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

New Free Video! Creating Realistic Glass In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a realistic glass material in the recently released CryENGINE 3 SDK

 

Check it out here: http://eat3d.com/free/cryengine3_glass

New Free Video! Using Decals In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a versatile set of decals in Photoshop and then how to efficently use them in the recently released CryENGINE 3 SDK

 

New Free Video! UDK Electric Smoke Material

Eat 3D Blog

In this demonstration, Jeremy Baldwin shows you how to create a smoke material and particle system in UDK.

 

Check it out here: http://eat3d.com/free/udk_esmoke

New Free Video! 3ds Max to CryEngine 3 SDK

Eat 3D Blog

watch it now here: http://eat3d.com/free/cryengine_3dsmax

 

In this demonstration, Hélder Pinto shows you the basic asset pipeline between 3ds Max and the recently released CryENGINE 3 SDK

2 New Free Videos! - UDK Fracture and Lightmaps Overview

Eat 3D Blog

Watch now here: http:eat3d.com/free

In these demonstrations Jeremy Baldwin gives a simple overview of Lightmaps and the Fracture tool in UDK.

New DVD Release! Unreal Development Kit 3 - iOS Mobile Game Production

Eat 3D Blog
More information on the product page here: eat3d.com/udk_mobile

In this DVD Sjoerd "Hourences" De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding a scoring system and time limits, creating the full HUD and compiling the final. Finally Sjoerd goes into great detail demonstrating how his team ported “The Ball” from PC to iOS.

You will also learn from an Unreal Master exactly how to create or port your games to iOS for playing on iphone/ipad devices.

New Free Video! Creating Tileable Textures in ZBrush

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.

50 Free Custom Bolts Alphas

Eat 3D Blog

Eat3d Artist/Moderator Andy Davies recently created 50 Custom Bolts Alphas which are now available to download for free!

The alpha pack contains 50 x 512² custom made alphas of various head configurations which are designed for use within any sculpting application.

Challenge #4 - High-Poly Vehicle Modeling

Eat 3D Blog

Back by popular demand, Eat 3D are proud to announce our fourth challenge!

Challenge #4 - Create a High-Poly Vehicle that is similar to the one created in the The Dozer - Part 1 DVD.

New Free Video! Modeling a Tire in 3ds Max

Eat 3D Blog

In this demonstration, Jeremy Baldwin takes you through the process of creating a highpoly tire in 3ds Max.

You can watch the video free here: http://eat3d.com/free/modeling-tire-3ds-max

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