Eat 3D

New Free Video! UDK Electric Smoke Material

Eat 3D Blog

In this demonstration, Jeremy Baldwin shows you how to create a smoke material and particle system in UDK.

 

Check it out here: http://eat3d.com/free/udk_esmoke

New Free Video! 3ds Max to CryEngine 3 SDK

Eat 3D Blog

watch it now here: http://eat3d.com/free/cryengine_3dsmax

 

In this demonstration, Hélder Pinto shows you the basic asset pipeline between 3ds Max and the recently released CryENGINE 3 SDK

New DVD Release! Shader Production - Writing Custom Shaders with CGFX

Eat 3D Blog

Another exciting release! More information on the product page here: http://eat3d.com/shaders_intro

2 New Free Videos! - UDK Fracture and Lightmaps Overview

Eat 3D Blog

Watch now here: http:eat3d.com/free

In these demonstrations Jeremy Baldwin gives a simple overview of Lightmaps and the Fracture tool in UDK.

New DVD Release! Unreal Development Kit 3 - iOS Mobile Game Production

Eat 3D Blog
More information on the product page here: eat3d.com/udk_mobile

In this DVD Sjoerd "Hourences" De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding a scoring system and time limits, creating the full HUD and compiling the final. Finally Sjoerd goes into great detail demonstrating how his team ported “The Ball” from PC to iOS.

You will also learn from an Unreal Master exactly how to create or port your games to iOS for playing on iphone/ipad devices.

New Free Video! Creating Tileable Textures in ZBrush

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.

50 Free Custom Bolts Alphas

Eat 3D Blog

Eat3d Artist/Moderator Andy Davies recently created 50 Custom Bolts Alphas which are now available to download for free!

The alpha pack contains 50 x 512² custom made alphas of various head configurations which are designed for use within any sculpting application.

Challenge #4 - High-Poly Vehicle Modeling

Eat 3D Blog

Back by popular demand, Eat 3D are proud to announce our fourth challenge!

Challenge #4 - Create a High-Poly Vehicle that is similar to the one created in the The Dozer - Part 1 DVD.

Summer Madness Sale - 25% Off!

Eat 3D Blog

As many of you have problably noticed, we rarely have a sale. Take advantage of this amazing offer to get 25% off all our DVDs and yes that does include Bundles! This is a small way we are saying thanks for everyones support over the last 3 years and is helping Eat 3D become the highest quality source of 3D Training.

Simply enter the code below at checkout and the discount will be automatically calculated.

Code: SummerMadness2011

New Free Video! Modeling a Tire in 3ds Max

Eat 3D Blog

In this demonstration, Jeremy Baldwin takes you through the process of creating a highpoly tire in 3ds Max.

You can watch the video free here: http://eat3d.com/free/modeling-tire-3ds-max

New Free Video! Writing XML Data from Maya using Python

Eat 3D Blog

In this demonstration, Luiz Kruel demonstrates how to get xml data out of Maya using Python.

Check it out here: http://eat3d.com/free/maya_python

New Free Video! xNormal Overview

Eat 3D Blog

 

ZBrush 4R2 Sneakpeek #1

Eat 3D Blog

Pixologic have released a few snippets of the new features that will be found in the next release of ZBrush 4 and have used the Mech from our ZBrush Hard Surface Techniques tutorial to show the new features in all their glory! Laughing out loud

 

xNormal 3.17.4 Released!

Eat 3D Blog

xNormal 3.17.4 has been released!

The amazing map baking application has now been updated with a bunch of bug fixes and improvements such as a 200% increase in the speed of the Nvidia GPU based Optix renderer Laughing out loud

 

Changes include:-

New Free Video! ZBrush Sub-Surface Scattering

Eat 3D Blog

In this demonstration Tony Reynolds starts off by creating a sub-surface scatter material in ZBrush and then renders out a portrait with BRP into render layer passes. From there he takes the layers into Photoshop to composite them into a final image.

Check it out here: http://eat3d.com/free/zbrush_sss

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