Eat 3D

New Free Video! Knald: Maxscript Array Selection

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to select geometry using array values with maxscript.

Watch it for free here! http://eat3d.com/free/maxscript-array-selection

New Free Video! Realflow 2014: Basic First Project

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create a basic first project in RealFlow 2014.

Watch it free here! http://eat3d.com/free/realflow-2014-basic-first-project

New Free Video! UE4 Lighting: Light Function Material

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create and use a Light Function Material within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-lighting-light-function-material

New Free Video! UE4 Cascade: Death Event

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to spawn particles in a particle system off a secondary particle system using an event generator within Unreal Engine 4 Cascade.

Watch it free here! http://eat3d.com/free/ue4-cascade-death-event

UE4 Shader FX: Vertex Color Baking

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to bake vertex color information from a texture in 3ds Max to be used within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-shader-fx-vertex-color-baking

This weeks free video: Animation Blending In Maya & UE4

Eat 3D Blog

Happy Friday! This week Matthew Tardiff demonstrates how to successfully blend between idle and walk/run animations using Maya and Unreal Engine 4.

Watch it free here! http://eat3d.com/free/animation-blending-maya-ue4

New Free Video! UE4 Shader FX: Volume Vertex Collapse

Eat 3D Blog

Free Fridays continues! This week Jeremy Baldwin demonstrates how to create a dynamic sphere volume using shaders within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-shader-fx-volume-vertex-collapse

This weeks free video: Overlaying Normal Maps In Photoshop!

Eat 3D Blog

It's that time again! This week Marie-Michelle Marie-Michelle Pepin demonstrates a novel way to overlay a detail normal map in Photoshop.

Watch it free here! http://eat3d.com/free/overlaying-normal-maps-photoshop

 

New DVD! V-Ray Masterclass - Unleashing the Power of V-Ray

Eat 3D Blog

More information on the product page here: http://eat3d.com/vray

New Free Video! Turntable Rendering in 3ds Max

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows you how to create a simple turntable rendering with professional studio lighting in 3ds Max.

Watch it free here! http://eat3d.com/free/turntable-rendering-3ds-max

We hope everyone has a safe and amazing weekend. Smiling

This weeks free video: ZBrush GoZ Posing Pipeline

Eat 3D Blog

Happy Friday! This week Marie-Michelle Pepin shows a ZBrush posing pipeline using GoZ to 3ds Max and back.

Watch it free here! http://eat3d.com/free/zbrush-goz-posing-pipeline

New DVD Release! UDK Shader Production with Andrew Maximov

Eat 3D Blog

More information on the product page here: http://eat3d.com/udk_shaders

New DVD Release! Visual FX Masterclass - Part 1 - A Crash Course in Advanced Visual FX

Eat 3D Blog

More information on the product page here: http://eat3d.com/advanced_vfx1

New DVD Release! Visual FX Masterclass - Part 2 - A Crash Course in Advanced Visual FX

Eat 3D Blog

More information on the product page here: http://eat3d.com/advanced_vfx2

New DVD Release! Live Action & CG 5 - 3D Set Extensions in Nuke

Eat 3D Blog

More information on the product page here: http://eat3d.com/livecg5

DVD Description:

Fast Cloth Alpha Creation In ZBrush

Eat 3D Blog

Watch it free here: http://eat3d.com/free/zbrush_cloth

In this demonstration, Andy Davies goes over the creation of cloth alphas in ZBrush 4 R5.

He shows the techniques needed to efficiently create multiple cloth alphas using a range of 2.5d tools within ZBrush, which can then be used as a solid base for sculpting or to compliment existing geometry.

New Free Video! Compositing a 3D Render into a Photo Background

Eat 3D Blog

In this demonstration, Erasmus Brosdau composites a 3d render onto a background plate. He shows how to efficiently integrate the rendered mech asset onto a photographic background in Photoshop with a focus realism by using many tips and tricks such as adding noise, blurring the image, adjusting the levels and curves and painting in blades of grass to give the asset a solid feel. 

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