CGSociety have been talking with Ubisoft Art Director Mohamed Gambouz and Senior Character Modeler Nicolas Collings about the creation of Assassins Creed 2.
Recently we had the pleasure to talk to Blue Castle Games character artist Gavin Goulden about his workflow, how Zbrush has changed the way he models, how aspiring artists can improve and his general thoughts on the industry as a whole.
Ballistic Publishing have announced that Part 3 of the absolutely fantastic d'artiste: Character Modeling series has been released and is now available to purchase.
Insomniac Games' new blog site has an interview with Dave Guertin & Greg Baldwin who are concept artists for Insomniac and are also known for their website Creaturebox.com. Both talk about their beginnings in the industry, their time at Insomniac and some of the early days working on the first Ratchet and Clank games. Also featured are two time lapse videos showing their creation process. Check out the full inteview HERE.
Jeff Miller is featured over on CGSociety talking about how he created his superhero for Pixologic's Action Hero Contest. Go learn how to fight crime and make cool art now here.
Sjoerd "Hourences" De Jong, Creative Director and Founder of The Ball, has given an short interview over at bigdownload.com in which he talks about UDK, The Ball's development and how his team came about making a standalone game for the title that was once a mod.
The crew at Image Engine Design Inc. in Vancouver opened their doors to CG Society on their work on 'District 9'. They showed them the R&D, their textures, their pipelines. This is just the first instalment.
Another behind the scenes video from the art team at Bioware discussing how they went about making Coruscant for their upcoming MMO Star Wars: The Old Republic.
You can download the video here and if you're on Facebook check them out here and add them as a fan while you're there.
Over at CGSociety there's an interview with some spotlight betatesters of ZBrush 3.5 covering new features found in the recent release of 3.5. Check out the interview here.