Section 8 Article by CGSociety!

Great article about section 8. I used to work at timegate a while back and Im very proud of their work!
read it here: http://features.cgsociety.org/story_custom.php?story_id=5338
- Riki's blog
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- Quote

Great article about section 8. I used to work at timegate a while back and Im very proud of their work!
read it here: http://features.cgsociety.org/story_custom.php?story_id=5338
Riki
Sorry that you didnt like their game, to say the least.
Jet Pilot
Because Blur hooked everyone into thinking it was going to be a visually amazing game. But Timegate ended up creating a game that totally negated all of that. Environments were completely bare, with huge issues of tiling textures when falling from the drop ship. And since everything was so open you were able to kill the enemy way before you could get close to them, to actually see the cool robot models. Not to mention they were using the Unreal engine and that's what they came up with??
But your right the concept guys did a great job. So congratulations to Blur and Timegate's concept team.
Billabong
why not both? All blur did was a cinematic off all their concepts.
I agree with Riki here. Why would you not congratulate both of them?
Riki
why not both? All blur did was a cinematic off all their concepts.
Jet Pilot
I choose to congratulate Blur Studios instead.
http://www.blur.com/section8.html
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