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Surface Splash Thinking Particles Tutorial

Eat 3D Blog

Eat3d tutor and VFX guru Hristo Velev has released a new free tutorial on Thinking Particles!

 

The tutorial covers surface splash, which is a useful technique for the emission of particles from the leading edge of a moving object against the ground Smiling

That’s a useful technique I employ a lot – emission of particles from the leading edge of a moving object against the ground:

 

Games Industry Mentor, Episode 21: Making Indie Games

Eat 3D Blog

The latest episode of Aaron Canaday's awesome Games Industry Mentor podcast is now available!

 

3DTotal - Photoshop Digital Painting From A 3d Starting Point Workshop!

Eat 3D Blog

Our friends over at 3dTotal are running a fantastic 4 week long workshop entitled: Photoshop Digital Painting From A 3d Starting Point!

The workshop, which runs from Monday January 9th 2012, will go over using Photoshop and Google SketchUp to produce an initial 3D concept in SketchUp through to a finished digital painting in Photoshop and even includes over 7 hours of video!

 

nDo2 25% Off For Christmas!

Eat 3D Blog

Those awesome guys from over at Quixel are having a Christmas sale and are giving artists the opportunity to purchase nDo2 with a discount of 25%!

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Get ready for your Christmas discounts... nDo2 is 25% OFF on ANY license!!! Merry xmas everyone Laughing out loud Voucher code: HOHOHO

 

You can purchase nDo2 HERE with the discount code: HOHOHO

 

 

Bsurfaces New Year’s Contest!

Eat 3D Blog

Fancy winning a copy of awesome commercial Blender addon Bsurfaces?

Check out the Bsurfaces New Year’s Contest to be in with a chance of winning 1 of 12 copies, along with a chance of picking up the Christmas bonus prize, which allows up to 12 copies for the same company / institution , one for the Sculptor and one for the Referrer! Laughing out loud

Blender 2.61 Released!

Eat 3D Blog

The Blender Foundation have released the  Blender 2.61!

The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine Laughing out loud

 

Blender 2.61 RC1 Released!

Eat 3D Blog

The Blender Foundation have released the  Blender 2.61 RC1

The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine Laughing out loud

 

Help testing this massive and amazing release! Real-time ray-tracing, camera tracking, and much more...

3ds Max And Mudbox Hard Surface Detailing Workflow, Utilising VDM!

Eat 3D Blog

3D-Palace's head honcho and good friend of Eat3d, Cris Robson, has created a tutorial over at The Area on 3ds Max and Mudbox Hard Surface Detailing Workflow, Utilising VDM!

In the hour long tutorial, Cris goes over hard surface prototyping using 3ds Max and Mudbox to create a complex engine array using rapidly developed prefabricated parts Laughing out loud

xNormal 3.17.7 Released!

Eat 3D Blog

xNormal 3.17.7 has been released!

Hot on the heels of 3.17.6, The new version contains a few bug bug fixes Laughing out loud

 

What's new in xNormal 3.17.7?

MysticThumbs 2.6.5 Released!

Eat 3D Blog

Version 2.6.5 of the Windows Explorer Thumbnail Generator for Windows 7, Vista & XP has been released and includes a range of bug fixes and optimisationsSmiling

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MysticThumbs generates thumbnails of many image formats not natively supported by Windows. It plugs into Windows Explorer so you don't have to run a separate application to preview your images, see them all in the native shell and Open/Save dialog boxes in all 32 and 64 bit applications!

UDK Sync 0.3 Teaser Video!

Eat 3D Blog

Norman Schaar has posted an amazing teaser video that shows an update for his as yet unreleased UDK sync script for Max.

 

The script allows you to view the UDK display in Max and propagates and changes made in Max to UDK

UDK Sync is a tool that will allow you to move assets between 3dsMax and UDK instantly.
This is a little preview of the integration of a UDK viewport in 3dsMax. So you can see the changes happening in realtime.

 

Blender 2.61 Test Builds Released!

Eat 3D Blog

The Blender Foundation have released the test builds for  Blender 2.61!

The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine Laughing out loud

 

Epic Release November 2011 UDK Update!

Eat 3D Blog

Epic have released the November 2011 update for UDK !

The update includes numerous bug fixes and new features, including Unreal Landscape and Foliage improvements, a Scaleform 4 Upgrade, increased Mac OS X feature parity and Added support for ADPCM sound encoding for iOS! Laughing out loud

 

What has changed in this version?

Polycount MUTANT LEAGUE Challenge Announced!

Eat 3D Blog

Those awesome guys over at Polycount have announced the MUTANT LEAGUE Challenge!

Hold on to your butts! We’re kicking off another Challenge here at Polycount – the MUTANT LEAGUE Challenge.

xNormal 3.17.6 Released!

Eat 3D Blog

xNormal 3.17.6 has been released!

The new version contains lots of new features, such as the ability to render a new map type: derivative height maps, a completely new FBX mesh importer, a new experimental renderer based on the Caustic Graphics / Imagination Technologies's OpenRL ray tracing API. and a host of bug fixes! Laughing out loud

 

What's new in xNormal 3.17.6?

Marmoset Toolbag Black Friday - Cyber Monday Sale!

Eat 3D Blog

8Monkeylabs are having a sale on Marmoset Toolbag!

The versatile and powerful model viewer and presentation tool can now be purchased for a 20% discount until 11:59PST on Monday 28th November 2011!

Purchase Marmoset Toolbag for $39.99 HERE Laughing out loud

nDo2 Released!

Eat 3D Blog

Quixel have released nDo2!

Quixels extremely versatile and powerful tool for Photoshop, caters for all your normal mapping needs from within the confines of everyone's favourite image editing application Laughing out loud

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Marmoset Toolbag v1.05 Released!

Eat 3D Blog

Marmoset Toolbag v1.05 has been released! Laughing out loud

The amazingly versatile and intuitive model viewer and presentation tool has been updated with a bunch of new features and bug fixes such as 360 Shots and improved OBJ file loading,

 

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More Kevin Johnstone Gears Of War 3 Art!

Eat 3D Blog

 Kevin Johnstone has posted some more of the amazing art that he created for Epic's recently released Gears of War 3!

The Polycount thread shows a vast array of assets that Kevin created for the game using Max and ZBrush and the new additions show some of the low poly work the he did, along with some awesome new high poly assets Laughing out loud

 Awesome work Kevin!

TopoRelax Modifier For Max Released!

Eat 3D Blog

TopoRelax has been released!

The 3DS Max modifier plugin allows you to relax the topology of a mesh without loosing it's volume Laughing out loud

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TopoRelax is a 3DS Max modifier which relaxes meshes while preserving their volume unlike the normal relax modifier which shrinks the mesh

 

Here are some of the benefits you get:

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