The workshop, which runs from Monday January 9th 2012, will go over using Photoshop and Google SketchUp to produce an initial 3D concept in SketchUp through to a finished digital painting in Photoshop and even includes over 7 hours of video!
Fancy winning a copy of awesome commercial Blender addon Bsurfaces?
Check out the Bsurfaces New Year’s Contest to be in with a chance of winning 1 of 12 copies, along with a chance of picking up the Christmas bonus prize, which allows up to 12 copies for the same company / institution , one for the Sculptor and one for the Referrer!
Version 2.6.5 of the Windows Explorer Thumbnail Generator for Windows 7, Vista & XP has been released and includes a range of bug fixes and optimisations
MysticThumbs generates thumbnails of many image formats not natively supported by Windows. It plugs into Windows Explorer so you don't have to run a separate application to preview your images, see them all in the native shell and Open/Save dialog boxes in all 32 and 64 bit applications!
Norman Schaar has posted an amazing teaser video that shows an update for his as yet unreleased UDK sync script for Max.
The script allows you to view the UDK display in Max and propagates and changes made in Max to UDK
UDK Sync is a tool that will allow you to move assets between 3dsMax and UDK instantly. This is a little preview of the integration of a UDK viewport in 3dsMax. So you can see the changes happening in realtime.
Epic have released the November 2011 update for UDK !
The update includes numerous bug fixes and new features, including Unreal Landscape and Foliage improvements, a Scaleform 4 Upgrade, increased Mac OS X feature parity and Added support for ADPCM sound encoding for iOS!
The new version contains lots of new features, such as the ability to render a new map type: derivative height maps, a completely new FBX mesh importer, a new experimental renderer based on the Caustic Graphics / Imagination Technologies's OpenRL ray tracing API. and a host of bug fixes!
Kevin Johnstone has posted some more of the amazing art that he created for Epic's recently released Gears of War 3!
The Polycount thread shows a vast array of assets that Kevin created for the game using Max and ZBrush and the new additions show some of the low poly work the he did, along with some awesome new high poly assets