Submitted by metalliandy on December 22, 2011 - 8:46am
Eat3d tutor and VFX guru Hristo Velev has released a new free tutorial on Thinking Particles!
The tutorial covers surface splash, which is a useful technique for the emission of particles from the leading edge of a moving object against the ground
That’s a useful technique I employ a lot – emission of particles from the leading edge of a moving object against the ground:
The workshop, which runs from Monday January 9th 2012, will go over using Photoshop and Google SketchUp to produce an initial 3D concept in SketchUp through to a finished digital painting in Photoshop and even includes over 7 hours of video!
Submitted by metalliandy on December 16, 2011 - 8:55pm
Fancy winning a copy of awesome commercial Blender addon Bsurfaces?
Check out the Bsurfaces New Year’s Contest to be in with a chance of winning 1 of 12 copies, along with a chance of picking up the Christmas bonus prize, which allows up to 12 copies for the same company / institution , one for the Sculptor and one for the Referrer!
The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine
The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine
Help testing this massive and amazing release! Real-time ray-tracing, camera tracking, and much more...
Submitted by metalliandy on December 7, 2011 - 12:28pm
3D-Palace's head honcho and good friend of Eat3d, Cris Robson, has created a tutorial over at The Area on 3ds Max and Mudbox Hard Surface Detailing Workflow, Utilising VDM!
In the hour long tutorial, Cris goes over hard surface prototyping using 3ds Max and Mudbox to create a complex engine array using rapidly developed prefabricated parts
Submitted by metalliandy on December 5, 2011 - 2:48pm
Version 2.6.5 of the Windows Explorer Thumbnail Generator for Windows 7, Vista & XP has been released and includes a range of bug fixes and optimisations
Quote:
MysticThumbs generates thumbnails of many image formats not natively supported by Windows. It plugs into Windows Explorer so you don't have to run a separate application to preview your images, see them all in the native shell and Open/Save dialog boxes in all 32 and 64 bit applications!
Submitted by metalliandy on December 5, 2011 - 12:59pm
Norman Schaar has posted an amazing teaser video that shows an update for his as yet unreleased UDK sync script for Max.
The script allows you to view the UDK display in Max and propagates and changes made in Max to UDK
UDK Sync is a tool that will allow you to move assets between 3dsMax and UDK instantly. This is a little preview of the integration of a UDK viewport in 3dsMax. So you can see the changes happening in realtime.
The release adds some really big updates including Motion tracking, Dynamic paint, Ocean simulation and Cycles, the new GPU accelerated rendering engine
Submitted by metalliandy on November 29, 2011 - 5:03pm
Epic have released the November 2011 update for UDK !
The update includes numerous bug fixes and new features, including Unreal Landscape and Foliage improvements, a Scaleform 4 Upgrade, increased Mac OS X feature parity and Added support for ADPCM sound encoding for iOS!
The new version contains lots of new features, such as the ability to render a new map type: derivative height maps, a completely new FBX mesh importer, a new experimental renderer based on the Caustic Graphics / Imagination Technologies's OpenRL ray tracing API. and a host of bug fixes!
Quixels extremely versatile and powerful tool for Photoshop, caters for all your normal mapping needs from within the confines of everyone's favourite image editing application
The amazingly versatile and intuitive model viewer and presentation tool has been updated with a bunch of new features and bug fixes such as 360 Shots and improved OBJ file loading,
Submitted by metalliandy on November 22, 2011 - 9:19am
Kevin Johnstone has posted some more of the amazing art that he created for Epic's recently released Gears of War 3!
The Polycount thread shows a vast array of assets that Kevin created for the game using Max and ZBrush and the new additions show some of the low poly work the he did, along with some awesome new high poly assets