Material Post Effects Lab: Distance Color Blending within UDK

3d Guru Dave Prout has posted a great article about distance color blending within the Unreal Engine.
The article covers the process of using a realtime depth mask withinin the shader to tune the foreground and background chroma and value independently, which provides some really stunning results 
As mentioned in past posts, the Unreal Post Effects system is tremendously powerful. One of the least-explored areas of UE3 is material-based post effects, which is simply one of the coolest pieces of the software.
sing the Scene Depth node, you can create a realtime depth mask to use in your shader, which I tend to do a lot. One of the quick-and-easy benefits of using a depth mask is that you can tune foreground and background chroma and value independently to dial in the effect you're after.
You can view the article HERE
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ceribral
Great Info! Thanks for the post bud.
-Jeremy-
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