Making of 'Talos'
In the article Emanuel Da Silva shows how he created the awesome high poly character using Mudbox, ZBrush, 3ds Max and Photoshop.
In this article, I will be writing about the high poly character creation of my demon centaur, from the conceptual phase to the final render. He was made for a 3D character competition about warriors.
I chose to make a demon centaur and challenge myself with trying to make a half-horse, half-demon work well together. Although I actually sculpted the character using Mudbox, I will talk you through it in ZBbrush as I have more experience with this program and it will probably make for a more informational tutorial!
Check out the article over at 3DTotal!