Making of 'Talos'

Our friends over at 3DTotal have posted a great article on the Making of Talos!
In the article Emanuel Da Silva shows how he created the awesome high poly character using Mudbox, ZBrush, 3ds Max and Photoshop. 
In this article, I will be writing about the high poly character creation of my demon centaur, from the conceptual phase to the final render. He was made for a 3D character competition about warriors.
I chose to make a demon centaur and challenge myself with trying to make a half-horse, half-demon work well together. Although I actually sculpted the character using Mudbox, I will talk you through it in ZBbrush as I have more experience with this program and it will probably make for a more informational tutorial!
Check out the article over at 3DTotal!
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