Making of 'Stiks'

Eat 3D Blog

Our friends over at 3Dtotal have published an article in which Damir G Martin presents an overview of his character 'Stiks'
 In the overview he goes over the creation the DinoMonster, which was sculpted and textured within ZBrush.

 

Quote:

To get the desired proportions and major shapes I used the Move brush. The Standard and Inflate brushes are the best when you need to add volume across the mesh and the Clay brush comes in handy when modeling muscles, especially later as you start to subdivide your mesh and add more distinctive lines to the character.

 

You can read the full article HERE



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