Flow Map Painter 0.3 For Max Released!

Mattias Van Camp has released Flow Map Painter 0.3 for Max 2012 64bit!
The awesome script allows you to paint the direction of flow for a liquid surface and then use the resulting texture in a game engine to super realistic results 
This hybrid script/plugin has been created with the express purpose of being able to easily create flow maps, basically another word for vector displacement maps, to be used in game shaders to simulate things like fluids, which have subtle flows in real life, and can not be simulated in real-time, but can be faked by using flow maps in those shaders.
the script works as follows: you initiate the script, and start painting the flow map on the mesh you selected. the flow you are painting follows the direction of your brush strokes, taking into account brush size and speed, which means that the faster you paint, or the smaller your brush size, the faster the flow of the painted pixels will be.
something you need to understand about this script is that it runs on the background code of 3ds max, not photoshop or something; bitmap management and generation is basic, which means noise tends to be a factor, and you have to take into account the framerate of the painter interface; there's only so much the software can handle.
this basically means that a photoshop pass (mostly blurring and smudging) is always adviseable before taking the result into a game engine.
You can download the script at Scriptspot and talk about it over at Polycount!
Nice work, Mattias!
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MaVCArt
Ah yea! Too bad I am a 2011 user. Guess I will stay with the traditional techniques
-Jeremy-
i'm going to release it for max 11 as well, it just requires a lot of extra work because the c++ library structure of the 3ds max sdk has been completely overhauled in between max 11 and 12.
don't worry though, max 10 and 11 will get a release too
ceribral
Ah yea! Too bad I am a 2011 user. Guess I will stay with the traditional techniques
-Jeremy-
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