An Exercise In Modular Textures - Scifi Lab UDK
For those of you who may have missed it, Tor Frick has been running an amazing thread over at Polycount for the past few months, where he has been challenging himself to create an entire environment in UDJ with only a single 256x512 texture!
Soo... I have been doing alot of remapping of UVs lately, and I wanted to try to see how far i can push things with one modular texture.
The goal is to make this entire scene using one 256*512 texture.
Sofar I still have some of the texture left to use, because I will need to add some more details and custom stuff to it when I build more props. I realize this is not really the best way to build an environment, custom stuff is almost always needed, but its a good exercise to see just how far you can push things, and how much mileage you can get out of one simple texture. Also I know that the style I have chosen is probably almost optimal for this kind of work, but it can be applied to most situations.
Fantastic work, Tor!