Blender Fluids in Real Time with OpenCL
Real time fluids with OpenCL :O
When this is implemented into the Blender 2.5 trunk, it will be huge!
Gentlemen, behold! (Ladies too). At last I have something to show! My advisor and I have finally gotten to a point in our implementation of our Real Time Particle System that it can see the light of day. We have been working on an OpenCL implementation of the SPH method for simulating real time fluids. At this point it looks pretty good, which is the scientific way of saying there is still a lot of work to do. Take a look at the video to see it in action inside the Blender Game Engine!
Check out the video HERE
Thanks to Blendernation for the story