Autodesk 2011 Series Trials And Max 2011 Now Available For Subscribers!
Installers for the newest edition of Max are also available to subscribers
What's new in 3ds Max 2011?
Quicksilver Hardware Renderer
- Create high-fidelity preview animations and design dailies in less time with Quicksilver, an innovative new hardware renderer that helps produce high-quality images at incredible speeds. This new multi-threaded rendering engine utilizes both the CPU and the GPU, and supports alpha and z-buffer render elements; depth of field; motion blur; dynamic reflections; area, photometric, ambient occlusion, and indirect lighting effects along with precision-adaptive shadow maps; and the ability to render at larger-than-screen resolutions.
FBX File Link with Autodesk Revit Architecture
- Receive and manage upstream design changes from Autodesk® Revit® Architecture software with the new FBX File Link. This intelligent handling of data helps reduce rework of visualizations in 3ds Max Design when original designs are revised and refined, supporting nonlinear decision making processes and facilitating collaborative, iterative workflows. Designers can also take advantage of new import options to group incoming materials, helping to optimize and simplify management of complex data sets.
Autodesk Inventor Import Improvements
- Take advantage of new Smart Data workflows for your digital prototyping workflows when using Autodesk® Inventor® software. Significant enhancements have been made for importing Inventor data into 3ds Max Design: the requirement for Inventor to be installed on the same machine has been removed; solids objects can now be imported as 3ds Max Design bodies; and support for materials, surfaces, and composites has been improved.
Viewport Display of 3ds Max Materials
- Develop and refine scenes in a high-fidelity interactive display environment—without the constant need to re-render—with the new ability to view most 3ds Max Design texture maps and materials in the viewport. Designers can make interactive decisions in a context that more closely matches the final output, helping reduce errors and enhance the creative storytelling process.
Modeling and Texturing Enhancements
- Accelerate modeling and texturing tasks with new tools that extend the Graphite modeling and Viewport Canvas toolsets: an expanded toolset for 3D painting and editing textures within the viewport; the ability to paint with object brushes to create geometry within a scene; a new brush interface for editing UVW coordinates; and an interactive tool for extending edge loops.
Native Solids Import/Export
- Non-destructively import and export surfaces and solids between 3ds Max Design and certain other applications supporting SAT files: Autodesk® Revit® Architecture software, Rhino, SolidWorks, and FormZ. Imported trimmed surfaces, solids models, and assemblies are represented as 3ds Max Design “bodies”, retaining the native mathematical description of the surface; this enables cut-aways and reveals to be represented without artifacts, and for different tessellation parameters to be used for interactive display and rendering. Bodies can even be manipulated with deformers before export back to the original application.
Google SketchUp Importer
- Import Google® SketchUp™ sketching software (SKP) version 6 and 7 files into 3ds Max Design more efficiently. The enhanced SketchUp Importer supports SketchUp entities including layers, groups, components, materials, cameras, and the daylight system, and enables users to directly import SketchUp files from the Google 3D Warehouse.
Autodesk Material Library
- Seamlessly exchange material data between Autodesk applications with the new Autodesk Material Library. Materials can be exchanged with other supporting Autodesk applications (AutoCAD®, Autodesk® Inventor®, Autodesk® Revit® Architecture, Autodesk® Revit® MEP, and Autodesk® Revit® Structure software) in a true one-to-one mapping—helping create a consistent definition and rendered look, and eliminating the need to rework materials after data import. Users will benefit from a familiar workflow between products and enjoy access to up to 1,200 material templates that help simplify complex scene set-up.
Local Edits to Containers
- Collaborate more efficiently with significantly enhanced workflows for Containers that enable designers to layer local edits non-destructively on top of referenced content. Meet tight deadlines by working in parallel: while one user iteratively edits unlocked aspects of the container, another can continue to refine the underlying data. Multiple users can contribute changes to different elements of the same container at once, while simultaneous edits to the same component are prevented.
Slate Material Editor
- Easily visualize and edit material component relationships with Slate, a new node-based material editor that helps significantly improve workflow and productivity for designers creating and editing complex material networks. The intuitive schematic framework is engineered to handle the vast numbers of materials required by today’s demanding visualizations.
Other New Features
3ds Max Composite
- Enhance rendered passes and incorporate them into live action footage with 3ds Max Composite: a fully-featured, high-performance, HDR-capable compositor, based on technology from Autodesk® Toxik® software.
In-Context Direct Manipulation UI
- Save time when modeling and maintain focus on the creative task at hand with a new in-context user interface (UI) for polygon modeling tools that eliminates unnecessary mouse movement away from the model.
mental ray 2011
- The latest version of mental ray® included with 3ds Max Design offers enhanced performance and stability.
- Updated OpenEXR Image IO Plug-in
- An updated OpenEXR plug-in supports unlimited layers in one EXR file and automatically stores Render Elements and G-Buffer channels to EXR layers.
- Ribbon Customization
- Maximize the usable workspace and focus on the features that matter most for specialized workflows with customizable Ribbon layouts.
- Save to Previous Release
- Manage the transition to 3ds Max Design 2011 with the option to save scene files in a format compatible with 3ds Max Design 2010.
- Windows 7 Support
- 3ds Max Design 2011 adds Windows® 7 operating system as a supported platform.
Character Animation Toolkit (CAT) Integration
- More easily create and manage characters, and layer, load, save, remap, and mirror animations, with the Character Animation Toolkit (CAT), now fully integrated into 3ds Max Design.
You can get the trials from HERE