Assassin's Creed Revelations: Game Production Focus

CGSociety have been talking with Ubisoft Art Director Raphael Lacoste about the creation of Assassin's Creed Revelations and in particular, the concept art created for the game.
Raphael Lacoste's love affair with matte painting and concepts started in the nineties as a student in arts, media and photography. “I didn’t have the chance to learn how to draw in the fine art school, as it was very conceptual art oriented, so I worked mainly as a photographer,” he says. "Later, I joined the school of the national center of the comics in Angouleme, France (CNBDI) and did my first 3D movie which was screened at SIGGRAPH in the year 2000.” Lacoste began in the videogame industry as a Level Artist, then was Art Director on Prince of Persia: Sands of Time, Assassin’s Creed 1, and on a couple of cut scenes for Prince of Persia like The Two Thrones.
Check out the full article HERE
- metalliandy's blog
- 1402 reads
- Quote

This Post needs Your Comment!