3DS Max/Max Design 2012 SP1 Now Availiable!

Autodesk have released Service pack 1 for its Max 2012 and Max Design 2012 editions.
The service pack includes a massive amount of new features, optimisations and bug fixes! 
What's new in this release?
- 3dsmax.mat library missing from installer
- Bad wording in MassFX Dialog
- CAT: CAT inherit Position/Rotation is incorrect when creating absolute layer ( incorrect 90 degree offset,)
- CAT: CAT with motion layer added to container will crash
- CAT: changing rig structure crashes max
- CAT: Cloning rig elements could crash
- CAT: Collarbone rotations are inherited (by the arm bone) incorrectly in SetupMode
- CAT: Crash cloning CAT parent with motion layer that rt click cancelling
- CAT: Crash loading 2010 scene
- CAT: Crash undoing animation
- CAT: CRASH undoing with trackview open and motion layer
- CAT: Crash when working with a leg with no palm/ankle
- CAT: Digit issues: Crash undoing num digits change, digits width/depth scale per seg (not per-digit)
- CAT: Extra node interface is not available from the CATParentTrans
- CAT: Globals track view button freezes zelda
- CAT: Having transform gizmo active in Nitrous caused CAT motion panel ui to strobe
- CAT: Improve CAT Notification system
- CAT: Improve CAT Notification system: Mirrorring of saved pose causes rig to mess up
- CAT: NITROUS: Custom Foot roll rig hangs 3dsmax in Nitrous display
- CAT: Old rig files with segmented limb bones have the 2nd bone parented to the wrong segment
- CAT: Pin Bone doesn't work anymore.
- CAT: Quick exit crash with container workflow
- CAT: Quick exit no CER when click on create cat parent button
- CAT: Reset after using a motion layer path node leaves the foot flatforms behind in new scene
- CAT: rg3 file will keep the same hierarchy name for the bones
- CAT: RG3 rigs will not reload with a motion layer assigned.
- CAT: Right click canceling after shift cloning doesn't restore previous state and now CRASHES
- CAT: Saving clips does not save out controller types for position/rotation when not animated
- CAT: Set IK to max with ABS layers rotates wrist
- CAT: Skin problems with maramma facial rig
- CAT: Skin weight problems in Marine preset
- CAT: Stretchy issues
- CAT: Tail and Spine issues
- CAT: Toes are moving when rotated
- CAT: Twisty limbs solved incorrectly for palms
- CAT: Upper arm and Collar bone setup stretch issue
- CAT: When loading a new motion layer in cat motion editor, momentary disjointing of limbs before refresh
- CAT: Capture animation Retargeting utility fails with maxscript error
- CLONE - Ribbon - Error Parsing XAML file on startup
- Communications Info Center will not show infoballoon notifications until user opens settings dialog
- CRASH WITH INVALID OR EMPTY LOFT OBJECTS
- CRASH WITH SET KEY/AUTO KEY FOR MODIFIERS WHEN GHOSTING IN VIEWPORT IS ENABLED
- CRASH WITH UNWRAP UVW
- CRASH: LOAD ILLUMINATION_ASHIKHMIN_SHIRLEY.XMSL WITH QUICKSILVER ACTIVE.
- DOES NOT RESPECT FILE PARAMETER VALUES LOADING XMSLS. (RELIC)
- Download Vegetation link in Help menu doesn't go to correct webpage
- Environment Map (background) is black on 4870 + XP 32-bit.
- GRID VALUE NOT DISPLAYING CORRECTLY (STATUS BAR IS NOT UPDATED.)
- ISOLATE SELECTION" DOES NOT HIDE XREF'D SCENES
- MEMORY LEAK: LOADING FILES WITH SHADED ARCH & DESIGN MATERIAL + LARGE BITMAP.
- mr Physical Sky/mr Photographic Exposure Control is not updated immediately.
- Nitrous: "OBJECT COLOR" DISPLAY SWITCH DOESN'T WORK
- Nitrous: ALL OBJECTS SHOW EDGES WHEN SHOW GHOSTING IS ENABLED
- Nitrous: ANIMATED DEFORMED MESH STOP TO UPDATE WHEN PARTS OF RIG HIERARCHY HIDDEN
- Nitrous: APPLY TO ALL VIEWS FUNCTION NOT WORKING WITH STYLIZED RENDERING METHOD
- Nitrous: APPLYING HIGHLIGHT WITH INK 'N PAINT TURNS OBJECT BLACK
- Nitrous: Applying Unwrap UVW to the object corrupts 2D View in Viewport Canvas
- Nitrous: Autodesk Metallic Paint material doesn't work
- Nitrous: Benchmark: Bounding Box 5.5k is about 40% slower under Nitrous.
- Nitrous: BLACK BACKGROUND WHEN TONE MAPPING ENABLED WITH MR PHYSICAL SKY ASSIGNED BUT NOT ENABLED IN VIEWPORT
- Nitrous: CAN'T HIDE TARGET GIZMO
- Nitrous: CIVILVIEW: CRASH WHEN MODIFYING SURFACE PARAMETERS
- Nitrous: COMPLETE PROGRESSIVE RENDERING REDRAW NOT DONE AFTER UNHIDING EDITABLE SUBOBJECTS
- Nitrous: CUSTOM SAMPLE OBJECT IN CME APPEARS IN VIEWPORTS
- Nitrous: DEFAULT LIGHT DIRECTION IN ORTHOGRAPHIC VIEWS IS SUPPOSED TO BE SLIGHTLY OFFSET TO UPPER-RIGHT.
- Nitrous: DEFORMING MESHES + GHOSTING = KILLS NITROUS , CRASHES MAX
- Nitrous: DOF FLICKER IN QUICKSILVER
- Nitrous: EDGES OF SELECTED POLYS WILL NOT BE DISPLAYED
- Nitrous: Editable Poly > Edit Triangulation/Turn: No dotted triangle line.
- Nitrous: Environment Map still appears in viewport after Use Environment Map disabled
- Nitrous: EXTENDED VIEWPORTS CAUSE LACK OF PROPER REDRAW (FLASHING BETWEEN VIEWPORT POV SETTINGS)
- Nitrous: HIDE FROZEN OBJECTS CHECKBOX IN THE DISPLAY PANEL DOES NOT WORK PROPERLY IN NITROUS.
- Nitrous: LIGHTING FROM SHAPE LIGHTS LEAVE ARTIFACTS IN VIEWPORT WHEN CLOSE TO GEOMETRY
- Nitrous: LOST DEVICE AFTER COMPUTER LOCK
- Nitrous: MIRRORED OR NEGATIVELY SCALED OBJECTS HAVE WRONG EDGE DISPLAY
- Nitrous: No backface. It is transparent
- Nitrous: PERFORMANCE SLOW WITH LARGE POLY OBJECT.
- Nitrous: PREVIEW SELECTION NOT WORKING WITH POLY
- Nitrous: SELECTION WINDOW OUTLINE IS DRAWN ON ACTIVE GRID INSTEAD OF IN FRONT OF ALL OBJECTS
- Nitrous: SHADE FACE TOGGLE - SOFT SELECTION BROKEN WITH NITROUS WITH VERTICES
- Nitrous: SHADED MODE ISSUE (OBJECTS DISPLAYED IN VIEWPORT FROM PREVIOUS SCENE UNTIL RESTART)
- Nitrous: Shell Material: Maps are not shown in viewport.
- Nitrous: SHOW NORMAL IN EDIT MESH NOT WORKING
- Nitrous: STATUS NOT ACCURATE IN VIEWPORT MENU FOR DEFAULT LIGHT/SCENE LIGHT WITH CONSISTENT COLORS AND HIDDEN LINE
- Nitrous: UNSELECTING AN HIDDEN EGDE IN EDIT MESH SHOWS BACKGROUND
- Nitrous: Use NURMS Subdivision for imported FBX causes crash
- Nitrous: VERTEX CHANNEL DISPLAY DOES NOT SHOW CORRECT INITIAL COLOR
- Nitrous: VIEWPORT BACKGROUND TOGGLES OFF IN WIREFRAME OR BOUNDING BOX MODES
- Nitrous: VIEWPORT BACKGROUND TURNS BLACK AND FLICKERS IN WIREFRAME OR BOUNDING BOX MODES
- Nitrous: VIEWPORT LAYOUT CHANGES TO THE VIEWPORT SIZE SCALES OBJECTS IN VIEWPORT
- Nitrous: VIEWPORT MENU COMMAND FOR DEFAULT LIGHT/SCENE LIGHT SWITCH FOR CONSISTENT COLORS AND HIDDEN LINE ARE NOT AVAILBLE
- Nitrous: VIEWPORTS BACKGROUND DOESN'T FIT WITH SAFE FRAME
- Nitrous: WHEN USING THE MIRROR TOOL , ORIGINAL OBJECT WILL APPEAR WITH NORMAL FLIPPED IN VIEWPORT WHEN CERTAIN MATERIALS ARE APPLIED TO IT.
- NODEEVENTSYSTEM DOES NOT SEND NODE ADDED MESSAGES
- Normal flip issue with mirror object
- ONLY THE FIRST LIGHT WORKS FOR DIRECTX SHADER MATERIAL.
- PLAY SELECTED OPTION PLAYS ALL
- QUICKSILVER: OVEREXPOSURE WITH MR DAYLIGHT SYSTEM
- Realistic Material: Issues with Coordinates (2D) rollout > Angle.
- Realistic Material: Too much blurred due to Coordinates rollout > Blur.
- RENDER REGION IS NOT RESPECTED
- SELECTION WINDOWS NOT WORKING CONSISTENTLY WITH NITROUS DRIVER
- SWITCHING FROM MOVE TO SCALE OR ROTATE DOES NOT PROPERLY CHANGE TRANSFORM TYPE GIZMO DISPLAY ON ALL VIEWPORTS
- Tessellated geometry with Edit Poly modifier and Unwrap UVW crashes max
- Uniform scale in UVW Unwrap editor needs few adjustments
- UVs: Peel causes faces to become unhidden when using "Display Only Selected Faces"
- UVW Unwrap editor is extremely slow
- Viewport Canvas doesn't work with Composite Material / Product Experience Issues: Autodesk 3ds Max linked
Get them The update for Max 2012 HERE and Max Design 2012 HERE
- metalliandy's blog
- 3138 reads
- Quote

Wagner (not verified)
Solved!
I can use the Freeze Transform and Transform do zero!
Wagner (not verified)
How i can use Set as Skin Pose and Assume Skin Pose with Cat controllers?
My controllers goes to 0,0,0!!
Thanks!
Zoom (not verified)
Even after installing max 2012 SP1, cloning CAT collar/shoulder bone crashes 3ds max.
problem is not solved.
-HP-
Thanks!
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