3DS Max/Max Design 2012 SP1 Now Availiable!

Eat 3D Blog

Autodesk have released Service pack 1 for its Max 2012 and Max Design 2012 editions.

The service pack includes a massive amount of new features, optimisations and bug fixes! Smiling

 

What's new in this release?

  • 3dsmax.mat library missing from installer
  • Bad wording in MassFX Dialog
  • CAT: CAT inherit Position/Rotation is incorrect when creating absolute layer ( incorrect 90 degree offset,)
  • CAT: CAT with motion layer added to container will crash
  • CAT: changing rig structure crashes max
  • CAT: Cloning rig elements could crash
  • CAT: Collarbone rotations are inherited (by the arm bone) incorrectly in SetupMode
  • CAT: Crash cloning CAT parent with motion layer that rt click cancelling
  • CAT: Crash loading 2010 scene
  • CAT: Crash undoing animation
  • CAT: CRASH undoing with trackview open and motion layer
  • CAT: Crash when working with a leg with no palm/ankle
  • CAT: Digit issues: Crash undoing num digits change, digits width/depth scale per seg (not per-digit)
  • CAT: Extra node interface is not available from the CATParentTrans
  • CAT: Globals track view button freezes zelda
  • CAT: Having transform gizmo active in Nitrous caused CAT motion panel ui to strobe
  • CAT: Improve CAT Notification system
  • CAT: Improve CAT Notification system: Mirrorring of saved pose causes rig to mess up
  • CAT: NITROUS: Custom Foot roll rig hangs 3dsmax in Nitrous display
  • CAT: Old rig files with segmented limb bones have the 2nd bone parented to the wrong segment
  • CAT: Pin Bone doesn't work anymore.
  • CAT: Quick exit crash with container workflow
  • CAT: Quick exit no CER when click on create cat parent button
  • CAT: Reset after using a motion layer path node leaves the foot flatforms behind in new scene
  • CAT: rg3 file will keep the same hierarchy name for the bones
  • CAT: RG3 rigs will not reload with a motion layer assigned.
  • CAT: Right click canceling after shift cloning doesn't restore previous state and now CRASHES
  • CAT: Saving clips does not save out controller types for position/rotation when not animated
  • CAT: Set IK to max with ABS layers rotates wrist
  • CAT: Skin problems with maramma facial rig
  • CAT: Skin weight problems in Marine preset
  • CAT: Stretchy issues
  • CAT: Tail and Spine issues
  • CAT: Toes are moving when rotated
  • CAT: Twisty limbs solved incorrectly for palms
  • CAT: Upper arm and Collar bone setup stretch issue
  • CAT: When loading a new motion layer in cat motion editor, momentary disjointing of limbs before refresh
  • CAT: Capture animation Retargeting utility fails with maxscript error
  • CLONE - Ribbon - Error Parsing XAML file on startup
  • Communications Info Center will not show infoballoon notifications until user opens settings dialog
  • CRASH WITH INVALID OR EMPTY LOFT OBJECTS
  • CRASH WITH SET KEY/AUTO KEY FOR MODIFIERS WHEN GHOSTING IN VIEWPORT IS ENABLED
  • CRASH WITH UNWRAP UVW
  • CRASH: LOAD ILLUMINATION_ASHIKHMIN_SHIRLEY.XMSL WITH QUICKSILVER ACTIVE.
  • DOES NOT RESPECT FILE PARAMETER VALUES LOADING XMSLS. (RELIC)
  • Download Vegetation link in Help menu doesn't go to correct webpage
  • Environment Map (background) is black on 4870 + XP 32-bit.
  • GRID VALUE NOT DISPLAYING CORRECTLY (STATUS BAR IS NOT UPDATED.)
  • ISOLATE SELECTION" DOES NOT HIDE XREF'D SCENES
  • MEMORY LEAK: LOADING FILES WITH SHADED ARCH & DESIGN MATERIAL + LARGE BITMAP.
  • mr Physical Sky/mr Photographic Exposure Control is not updated immediately.
  • Nitrous: "OBJECT COLOR" DISPLAY SWITCH DOESN'T WORK
  • Nitrous: ALL OBJECTS SHOW EDGES WHEN SHOW GHOSTING IS ENABLED
  • Nitrous: ANIMATED DEFORMED MESH STOP TO UPDATE WHEN PARTS OF RIG HIERARCHY HIDDEN
  • Nitrous: APPLY TO ALL VIEWS FUNCTION NOT WORKING WITH STYLIZED RENDERING METHOD
  • Nitrous: APPLYING HIGHLIGHT WITH INK 'N PAINT TURNS OBJECT BLACK
  • Nitrous: Applying Unwrap UVW to the object corrupts 2D View in Viewport Canvas
  • Nitrous: Autodesk Metallic Paint material doesn't work
  • Nitrous: Benchmark: Bounding Box 5.5k is about 40% slower under Nitrous.
  • Nitrous: BLACK BACKGROUND WHEN TONE MAPPING ENABLED WITH MR PHYSICAL SKY ASSIGNED BUT NOT ENABLED IN VIEWPORT
  • Nitrous: CAN'T HIDE TARGET GIZMO
  • Nitrous: CIVILVIEW: CRASH WHEN MODIFYING SURFACE PARAMETERS
  • Nitrous: COMPLETE PROGRESSIVE RENDERING REDRAW NOT DONE AFTER UNHIDING EDITABLE SUBOBJECTS
  • Nitrous: CUSTOM SAMPLE OBJECT IN CME APPEARS IN VIEWPORTS
  • Nitrous: DEFAULT LIGHT DIRECTION IN ORTHOGRAPHIC VIEWS IS SUPPOSED TO BE SLIGHTLY OFFSET TO UPPER-RIGHT.
  • Nitrous: DEFORMING MESHES + GHOSTING = KILLS NITROUS ,  CRASHES MAX
  • Nitrous: DOF FLICKER IN QUICKSILVER
  • Nitrous: EDGES OF SELECTED POLYS WILL NOT BE DISPLAYED
  • Nitrous: Editable Poly > Edit Triangulation/Turn: No dotted triangle line.
  • Nitrous: Environment Map still appears in viewport after Use Environment Map disabled
  • Nitrous: EXTENDED VIEWPORTS CAUSE LACK OF PROPER REDRAW (FLASHING BETWEEN VIEWPORT POV SETTINGS)
  • Nitrous: HIDE FROZEN OBJECTS CHECKBOX IN THE DISPLAY PANEL DOES NOT WORK PROPERLY IN NITROUS.
  • Nitrous: LIGHTING FROM SHAPE LIGHTS LEAVE ARTIFACTS IN VIEWPORT WHEN CLOSE TO GEOMETRY
  • Nitrous: LOST DEVICE AFTER COMPUTER LOCK
  • Nitrous: MIRRORED OR NEGATIVELY SCALED OBJECTS HAVE WRONG EDGE DISPLAY
  • Nitrous: No backface. It is transparent
  • Nitrous: PERFORMANCE SLOW WITH LARGE POLY OBJECT.
  • Nitrous: PREVIEW SELECTION NOT WORKING WITH POLY
  • Nitrous: SELECTION WINDOW OUTLINE IS DRAWN ON ACTIVE GRID INSTEAD OF IN FRONT OF ALL OBJECTS
  • Nitrous: SHADE FACE TOGGLE - SOFT SELECTION BROKEN WITH NITROUS WITH VERTICES
  • Nitrous: SHADED MODE ISSUE (OBJECTS DISPLAYED IN VIEWPORT FROM PREVIOUS SCENE UNTIL RESTART)
  • Nitrous: Shell Material: Maps are not shown in viewport.
  • Nitrous: SHOW NORMAL IN EDIT MESH NOT WORKING
  • Nitrous: STATUS NOT ACCURATE IN VIEWPORT MENU FOR DEFAULT LIGHT/SCENE LIGHT WITH CONSISTENT COLORS AND HIDDEN LINE
  • Nitrous: UNSELECTING AN HIDDEN EGDE IN EDIT MESH SHOWS BACKGROUND
  • Nitrous: Use NURMS Subdivision for imported FBX causes crash
  • Nitrous: VERTEX CHANNEL DISPLAY DOES NOT SHOW CORRECT INITIAL COLOR
  • Nitrous: VIEWPORT BACKGROUND TOGGLES OFF IN WIREFRAME OR BOUNDING BOX MODES
  • Nitrous: VIEWPORT BACKGROUND TURNS BLACK AND FLICKERS IN WIREFRAME OR BOUNDING BOX MODES
  • Nitrous: VIEWPORT LAYOUT CHANGES TO THE VIEWPORT SIZE SCALES OBJECTS IN VIEWPORT
  • Nitrous: VIEWPORT MENU COMMAND FOR DEFAULT LIGHT/SCENE LIGHT SWITCH FOR CONSISTENT COLORS AND HIDDEN LINE ARE NOT AVAILBLE
  • Nitrous: VIEWPORTS BACKGROUND DOESN'T FIT WITH SAFE FRAME
  • Nitrous: WHEN USING THE MIRROR TOOL ,  ORIGINAL OBJECT WILL APPEAR WITH NORMAL FLIPPED IN VIEWPORT WHEN CERTAIN MATERIALS ARE APPLIED TO IT.
  • NODEEVENTSYSTEM DOES NOT SEND NODE ADDED MESSAGES
  • Normal flip issue with mirror object
  • ONLY THE FIRST LIGHT WORKS FOR DIRECTX SHADER MATERIAL.
  • PLAY SELECTED OPTION PLAYS ALL
  • QUICKSILVER: OVEREXPOSURE WITH MR DAYLIGHT SYSTEM
  • Realistic Material: Issues with Coordinates (2D) rollout > Angle.
  • Realistic Material: Too much blurred due to Coordinates rollout > Blur.
  • RENDER REGION IS NOT RESPECTED
  • SELECTION WINDOWS NOT WORKING CONSISTENTLY WITH NITROUS DRIVER
  • SWITCHING FROM MOVE TO SCALE OR ROTATE DOES NOT PROPERLY CHANGE TRANSFORM TYPE GIZMO DISPLAY ON ALL VIEWPORTS
  • Tessellated geometry with Edit Poly modifier and Unwrap UVW crashes max
  • Uniform scale in UVW Unwrap editor needs few adjustments
  • UVs: Peel causes faces to become unhidden when using "Display Only Selected Faces"
  • UVW Unwrap editor is extremely slow
  • Viewport Canvas doesn't work with Composite Material / Product Experience Issues: Autodesk 3ds Max linked
     

Get them The update for Max 2012 HERE and Max Design 2012 HERE



Wagner (not verified)

July 19, 2011 - 9:32am

Solved!
I can use the Freeze Transform and Transform do zero!

Wagner (not verified)

July 18, 2011 - 4:05pm

How i can use Set as Skin Pose and Assume Skin Pose with Cat controllers?
My controllers goes to 0,0,0!!

Thanks!

Zoom (not verified)

June 26, 2011 - 3:14am

Even after installing max 2012 SP1, cloning CAT collar/shoulder bone crashes 3ds max.
problem is not solved.

-HP-

June 16, 2011 - 10:19am

Thanks!