mdamico's blog

Uncharted 2 Show & Tell at ZBrushCentral

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Can't get enough Uncharted 2?

Head over to ZBrushcentral HERE for an inspiring thread showcasing work from characters to environments and how some of it was created for the recent Game of the Year award winner. 

Assassin's Creed II: Nicolas Collings Character Art

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Incredible post over on Zbrushcentral from Nicolas Collings showing his character art work for the recently released Assassin's Creed II from Ubisoft. Catch it HERE.

Insomniac Games Blog - Interview with Dave Guertin & Greg Baldwin

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Insomniac Games' new blog site has an interview with Dave Guertin & Greg Baldwin who are concept artists for Insomniac and are also known for their website Both talk about their beginnings in the industry, their time at Insomniac and some of the early days working on the first Ratchet and Clank games. Also featured are two time lapse videos showing their creation process. Check out the full inteview HERE.

Artists Are Superheros!! Pixologic Action Hero Winner Tutorial

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Jeff Miller is featured over on CGSociety talking about how he created his superhero for Pixologic's Action Hero Contest. Go learn how to fight crime and make cool art now here.

Epic Games UDK Comparison Shots

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Laurens Corijn, 3D and Technical Artist for ExDream, posted some comparison shots showing the differences in Unreal Tournament 3 using the new Lightmass GI baking system that came with the release of Epic's UDK (Unreal Development Kit).  

Check out Laurens post here. Read more about the release of Epic's UDK on Eat3D here.

Wolfenstein Art Dump

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Geoff Hill, an artist at Raven, posted some high poly art work that he did for the recent Wolfenstein game. Check out his post over at Polycount here

You can read more about Geoff and see some of his other work at his site here.

Star Wars: The Old Republic - The Making of Coruscant

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Another behind the scenes video from the art team at Bioware discussing how they went about making Coruscant for their upcoming MMO Star Wars: The Old Republic.

You can download the video here and if you're on Facebook check them out here and add them as a fan while you're there.

Pixologic ZBrush 3.5 Betatesters Interview

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Over at CGSociety there's an interview with some spotlight betatesters of ZBrush 3.5 covering new features found in the recent release of 3.5. Check out the interview here.

CryEngine 3 - "Beauty, Speed, Interaction" Trailer

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Incredible new trailer from Crytek, developers of Crysis, showcasing the new tools and feature set for CryEngine 3. 

More about the engine can be read here along with a new website dedicated to the engine.

Darkest of Days Mod Tools Beta Released

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The guys over at 8 Monkey Labs, the makers of Darkest of Days, have released the beta version of their development tools.

Brink Developer Diary - Olivier Leonardi Art Director

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Over at Beth Blog they have a developer diary with Olivier Leonardi the art director on Brink. In the diary he breaks down the specific details about the choices and influences for Brink's "exaggerated reality". It's a great read to show that great art is made with fore thought and purpose. Check out the diary here.


Oddworld Inhabitant: An Interview with Lorne Lanning

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Love the Oddworld series? There's a great interview with Lorne Lanning, co-founder and creative director of Oddworld Inhabitants, along with news of a PC conversion, called the Oddbox, for Stranger and Munch over at bitmob here.



Sneak Peak Into the Photoshop Labs

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Everything shown is experimental but it's a great glimpse to see what is up and coming from Adobe. The video covers new brushes, brush control and additions to warping such as control points.

Check out the video over at FaceBook here. While you're there be sure to add them as a fan to get more great updates. 

M. Bison a Playable Character in the Next Gears of War Game?

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Michael Kime, a character artist at Epic Games (Gears of War), has released his latest personal work which is a realistic portrayal of M. Bison from Street Fighter. Originally started for Game Artisans Street Fighter art competition Mike has released the finished piece over at ZBrushCentral. Check out his work here.

The Princess And The Frog First 5 Minutes

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Available now are the first 5 minutes of the movie which shows finished and unfinished art. It's a rare peek into seeing some of the movie making process before it's released. The Princess and the Frog comes out this holiday season and will be the first hand drawn movie from Disney since Home on the Range in 2004. 


Two Guys, Insomniac and a CreatureBox

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Over at Autodesk's AREA website they have a great interview with both David Guertin and Greg Baldwin who are concept artists at Insomniac Games (Ratchet and Clank, Resistance). 

In the interview David and Greg talk about their history, influences, getting into games and how they came together to create 

Check out the full interview here.


Art Tools at Bungie & Learn Japanese?

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Ever wonder how Bungie's tools work and how they are developed to make the Halo games? Ever wanted to know how to spell Bungie in Japanese? At CEDEC in Japan Steve Theodore, Technical Art Director at Bungie, covers in both English and Japanese, art tools and development at Bungie. 

While much of their development is similar to many studios their approach to handling database style interfaces utilizing lessons learnt from iTunes is interesting and bold in allowing simplicity to dictate function.

Adobe Photoshop CS5 - Patchmatch

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Patchmatch for the upcoming Abobe Photoshop CS5 release is an algorithm that will quickly find an approximate nearest neighbor match between image patches.

Check the video here for further details.

Art of Guild Wars 2 Now Avaliable

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ArenaNet, makers of Guild Wars and the upcoming Guild Wars 2, have released the Art of Guild Wars 2. 

This hardbound book comes with 128 pages of concept art that includes the undead realm of Orr, the Sylvari and the fiery war machines of the Charr. A great addition to any artists inspiration shelf.

The World of Brutal Legend Commentary Video

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Lee Petty, Art Director at Double Fine Productions (makers of Brutal Legend and Psychonauts),  talks about developing the world of Brutal Legend and where they derived inspiration from. 


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