Eat 3D's blog

Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

New DVD Release! Animation Masterclass - Animating with Maya for Games and More

Eat 3D Blog

 

Hi Everyone! As promised we are releasing yet another high quality DVD. An often requested topic has been animation and we found an amazing instructor who you will love. Check out the video sample and get ready to learn how to do some amazing animating! Keep your eyes out for even more new releases in the coming weeks. Smiling

More information on the product page here: http://eat3d.com/animation_intro

New DVD Release! Unreal Kismet 2 - Creating a Top Down Shooter

Eat 3D Blog

Hi Everyone! We have been quiet over the last couple of months but that is because we have a lot of amazing DVDs to release very soon. To start it off we are announcing an amazing sequel to our Unreal Kismet DVD. Rusty does an outstanding job digging deeper into Kismet to create a simple game prototype without writing any code! Keep your eyes out for new releases in the coming weeks. Smiling

More information on the product page here: http://eat3d.com/kismet2

ZBrush 4R3 Decimation Master Overview

Eat 3D Blog

In this demonstration, Andy Davies goes over the powerful ZBrush plugin Decimation Master.

He provides an overview of the different settings you are most likely to need, such as adjusting the amount of decimation and masking to get the most out of your decimated meshes, and explains the differences between the options within the plugin, to ensure maximum compatibility for application specific configurations while maintaining a good workflow.

Creating Barbed Wire In Blender

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of barbed wire within Blender.

He shows the techniques needed to efficiently create realistic barbed wire and how to control its total length and shape by using a curve, which allows it to be changed on the fly while still retaining a large amount of control.

Check it out here: http://eat3d.com/free/creating-barbed-wire-blender

3 New DVD Releases! CryENGINE 3 Materials - Vol 1-3 - An Introduction and Application

Eat 3D Blog

We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 Materials with over 14 hours of combined Instruction! You can buy all 3 Volumes and save 30%! Check out the bundle on the bundle page here: http://eat3d.com/bundles/cry3_mat_bundle

New Subtitles Released

Eat 3D Blog

Moving forward with our Subtitle Initiative, today we are releasing subtitles for 5 more DVDs! 

Here is a list of the new subtitles being released:

New DVD Release! UnrealScript MasterClass - Part 3 - Re-creating Assault in UDK

Eat 3D Blog

 

DVD Description:

In this DVD James Tan continues his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts by explaining how to update to a newer revision of UDK, adding Pickups, adding an Announcer, Scaleform, Navigation Meshes, Way Points, Upgrading the Task System, AI Overview, AI and Kismet, and some final words. 

New DVD Release! UnrealScript Masterclass - Part 2 - Re-creating Assault in UDK

Eat 3D Blog

More info on the product page here: http://eat3d.com/unrealscript_mc2

New DVD Release! ZBrush 4 R2&R3 - New Features - A Comprehensive Overview

Eat 3D Blog
Hot off the heels of our ZBrush 4 Character Production DVD last week. Michael Pavlovich doesn another amazing job demonstrating the power of ZBrush!

New DVD Release! ZBrush 4 - Character Production

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In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish.

New DVD Release! UnrealScript MasterClass - Part 1 - Re-creating Assault in UDK

Eat 3D Blog

You spoke and we listened. Based off the feedback from our previous UnrealScript DVD, we are proud to bring you a new series on UnrealScript featuring the one and only: James Tan. Thank you for your support and feedback!
 
More Info on the product page here:  http://eat3d.com/unrealscript_mc1

New Free Video! Retargeting And Cleaning Motion Capture In MotionBuilder

Eat 3D Blog

In this demonstration, Markus Hammarstedt shows how to retarget and clean motion capture in MotionBuilder

 

Check it out here: http://eat3d.com/free/mocap_cleanup

New DVD Release! The Dozer - Part 2 - Low Poly Modeling, UVing, and Baking

Eat 3D Blog

We are proud to present the highly anticipated sequel in our Dozer training series.

More information: http://eat3d.com/dozer_part2

New Free Video! Vertex Painting in UDK

Eat 3D Blog

In this demonstration, Tor Frick shows how to use vertex painting in UDK. 

He shows the techniques needed to create a vertex paint shader that blends between plain and painted wood, along with adding rust to a metal material and using a material instance to efficiently reuse the first shader for both materials.

Check it out here: http://eat3d.com/free/vertex_painting

New DVD Release! ZBrush Hard Surface Techniques 2

Eat 3D Blog

Hi Everyone! We are so excited to release the highly requested and anticipated followup to one of our most popular DVDs: "ZBrush Hard Surface Techniques". We put an insane amount of time and effort into this like so many other of our high quality releases and we think everyone will benefit from it greatly. It was a lot of fun to produce and Mike has come up with an entire new set of techniques using ZBrush 4 R2. Thanks for everyone's continued support!

3 New DVD Releases! CryENGINE 3 - Vol 1-3 - An Introduction and Application

Eat 3D Blog

We are proud to announce the immediate release of 3 Volumes on CryENGINE 3 with over 17 hours of combined Instruction! You can buy all 3 Volumes and save 30%! Check out the bundle on the bundle page here: http://eat3d.com/bundles/cry3_bundle

New Free Video! Floating Geometry Overview

Eat 3D Blog

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

New Free Video! Creating Realistic Glass In CryEngine 3 SDK

Eat 3D Blog

In this demonstration, Simon Fuchs shows you how to create a realistic glass material in the recently released CryENGINE 3 SDK

 

Check it out here: http://eat3d.com/free/cryengine3_glass

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