Eat 3D's blog

Introducing Free Fridays! Expect free training every Friday. This week: Maxscript Basics

Eat 3D Blog

Introducing Free Fridays! Expect free training every Friday.  This weeks free training - Maxscript Basics by Jeremy Baldwin

Watch it free here: http://eat3d.com/free/maxscript-basics

New DVD Release! UDK Shader Production with Andrew Maximov

Eat 3D Blog

More information on the product page here: http://eat3d.com/udk_shaders

New DVD Release! Visual FX Masterclass - Part 1 - A Crash Course in Advanced Visual FX

Eat 3D Blog

More information on the product page here: http://eat3d.com/advanced_vfx1

New DVD Release! Visual FX Masterclass - Part 2 - A Crash Course in Advanced Visual FX

Eat 3D Blog

More information on the product page here: http://eat3d.com/advanced_vfx2

New DVD Release! ZBrush 4 Character Production 2 - Creating the Game Model with ZBrush and Maya

Eat 3D Blog

More information on the product page here: http://eat3d.com/zbrush4_character2

New DVD Release! ZBrush 4 Character Production 3 - Creating the UVs and Texturing the Game Model

Eat 3D Blog

More information on the product page here: http://eat3d.com/zbrush4_character3

New DVD Release! Cyborg Design - Concept Art Production Techniques

Eat 3D Blog

More information on the product page here: http://eat3d.com/cyborg_design

New DVD Release! Live Action & CG 5 - 3D Set Extensions in Nuke

Eat 3D Blog

More information on the product page here: http://eat3d.com/livecg5

DVD Description:

Fast Cloth Alpha Creation In ZBrush

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Watch it free here: http://eat3d.com/free/zbrush_cloth

In this demonstration, Andy Davies goes over the creation of cloth alphas in ZBrush 4 R5.

He shows the techniques needed to efficiently create multiple cloth alphas using a range of 2.5d tools within ZBrush, which can then be used as a solid base for sculpting or to compliment existing geometry.

New Free Video! Compositing a 3D Render into a Photo Background

Eat 3D Blog

In this demonstration, Erasmus Brosdau composites a 3d render onto a background plate. He shows how to efficiently integrate the rendered mech asset onto a photographic background in Photoshop with a focus realism by using many tips and tricks such as adding noise, blurring the image, adjusting the levels and curves and painting in blades of grass to give the asset a solid feel. 

New DVD Release! UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick

Eat 3D Blog

More info on the product page here: http://eat3d.com/udk_modular

In this demonstration Tor Frick guides you through building a scene from the ground up in Unreal Development Kit (UDK). He starts by blocking out the basic scene in UDK using BSP and then moves on to creating a base asset in Modo by using various poly-modelling and sculpting techniques, from which all the textures will be generated, and then bakes the Normal & Ambient Occlusion maps within Modo. 

New Free Video! Using Reference inside of ZBrush

Eat 3D Blog

In this demonstration, Joe Harford goes over using reference inside of ZBrush. He shows multiple ways to to efficiently set up and use reference images for many different situations within ZBrush including the grid method, spotlight, imageplane & seethrough mode.

Eat 3D releases a very limited edition character sculpture

Eat 3D Blog

We are proud to bring to you an extremely limited edition of a real physical model from the ZBrush 4 Character Production DVD. This hand painted sculpture is unbelievably well made and the details are stunning (3D Printed and produced by Ownage). Check out the video below to see it in action and the sizes as this statue stands at over 1 foot tall!

We are also offering a special DVD discount to those interested in purchasing the model. You can see in the buying options to the left that you can buy this sculpture with:

New DVD Release! Live Action & CG 4 - Ultimate Guide to Compositing with NUKEX & Maya

Eat 3D Blog

More information on the product page here: http://eat3d.com/livecg4

DVD Description:

Photo Based Sculpting In Mudbox, xNormal & nDo2

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Watch it now here: http://eat3d.com/free/mudbox_displace

In this demonstration, Richard Piper shows how to get a quick & effective sculpt from a photo in Mudbox, xNormal and nDo2 with the final presentation being shown in Marmoset toolbag.

Maya To UDK - Animation Pipeline - Part 3

Eat 3D Blog

Watch it now here: http://eat3d.com/free/maya_udk_3

In this final part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He demonstrates how  to hook up up the animations within UDK via the AnimTree editor and shows the final result in a basic level.

New DVD Release! The Dozer - Part 3 - Texturing and Shading

Eat 3D Blog

They just keep coming! This is our 3rd high quality DVD release in the last few weeks and we are extremely excited about it. It has been in production for a while, and the wait was worth it. Laurens does an amazing job texturing the dozer and getting it into UDK. Thanks for everyone's support!

More information on the product page here: http://eat3d.com/dozer_part3

Maya To UDK - Animation Pipeline - Part 2

Eat 3D Blog

Watch it free here: http://eat3d.com/maya_udk_2

In this second part of this three part demonstration, Matthew Tardiff continues his the Maya to UDK pipeline overview.

He shows the techniques needed to create a character package within UDK using the assets from the first part of the tutorial, including importing all the assets and animations and setting up the animations within UDKs AnimSet editor.

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