New Free Video! Floating Geometry Overview

Eat 3D Blog

In this demonstration, Andy Davies gives a overview of Floating Geometry baking techniques using Blender and nDO2.

He shows the techniques needed to efficiently use floating geometry to bake high poly details into Normal maps, without the need for complex topology.

He then goes through the process of creating an Ambient Occlusion map using nDo2 before using the maps within Marmoset Toolbag for the final result.


Check it out here:


December 16, 2011 - 2:10am

Look at me now!

Al Bell (not verified)

November 24, 2011 - 7:46am

This is extremely useful. Many thanks for putting the effort in Smiling

Anonymous (not verified)

November 16, 2011 - 7:50pm

i really hope the eat3d'll release more free high quality video,canuse many people love this site.

woojin (not verified)

November 3, 2011 - 2:18am