New Free Video! Creating Tileable Textures in ZBrush

Eat 3D Blog

In this demonstration, Andy Davies goes over the creation of tileable textures within Zbrush 4.

He shows the techniques needed to efficiently create a realistic rubble pile by making a tileable ground mesh using Displacment maps and placing premade Polypainted assets whilst offsetting the canvas.

He then shows how to create and export the Diffuse, Displacement, Normal and Ambient Occlusion maps from within Zbrush, along with the final tileable rubble mesh for use within xNormal for an additional Ambient Occlusion bake and any other textures that may be required.

Check it out here:



All Free Video Project Files are now FREE!
As you will notice, we changed the way our "Free Videos" section works. Now you can embed the videos anywhere and even download the project files for free. You dont even have to login to access the download! This is another way we are saying thanks for everyones support over the years.


August 5, 2011 - 8:45am

Thank you very much, you are very generous.


August 4, 2011 - 10:55am

Thanks guys Smiling

Yea this is for top view only


August 4, 2011 - 10:44am

Thanks Andy, you rule man!


August 4, 2011 - 10:42am

wow...can this be only used for a Topview?anyway liked the method!thanks!Smiling