New DVD Release! ZBrush Hard Surface Techniques

More info on the product page here: http://eat3d.com/zbrush_hardsurface
In this DVD, Instructor Mike Jensen goes into depth on many hard surface techniques in ZBrush. Mike starts off by explaining in detail many techniques like customizing the ui, creating meshes, brushes, and stamps. Next he then takes you through the process of creating an entire mechanical character and covers everything from starting with a concept mesh to creating a clean base mesh and detailing. Mike then takes the final model into 3ds Max and uses V-Ray to create materials and render out layer passes. Last he takes the renders into Photoshop to composite them together.
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Anonymous (not verified)
Hello Mike,
I am interested in your DVD and have one question around the 3D program you use. I am currently using Maya 2011. Would I still be able to follow the DVD tutorials without having 3Ds Max?
grady719
Hello Mike,
I am interested in your DVD and have one question around the 3D program you use. I am currently using Maya 2011. Would I still be able to follow the DVD tutorials without having 3Ds Max?
marciani
Hi Mike,
bought the tutorial and i've a question: in the last chapter you composite many images with different light and material.
Could you explain the process, which kind of passes are using in 3ds max?
Or is it only a straight render with another material applied?
Bye
Leo
benmauro
Figured it out, thanks! I am very new to the program but this is a very helpful tutorial.
Cheers,
-Ben
metalliandy
Thanks for all the kind words guys!
@B,
All the eat3d custom brushes are included (6 in total)
benmauro
Hey mike,
Just started going through the demos, are the Alphas included in the project files? wasn't sure if i downloaded the file wrong.
-B
Anonymous (not verified)
Hi Mike,
awesome looking model.I'd really like to try and model it myself.I currently have z brush 3.1 due you think I'd still be able to follow along.
Many thanks,Watchman.
uodate it's free
Varte
Hi Mike,
I just have a question concerning the polygroups. In the chapter 5 when you sculpt the arm, the shoulder exactly, you say that you use the polygroup option with the clip brush to create new polygroups and it helps you to create an inflat loop inside the mesh.The thing is that initially you have multiple loops on the border, then there is a jump cut in the video and at that point there is no loop on the border and I'm having trouble understanding how you went from multiple loops to none. So therefore I can not create the loops necessary to inflat the inside of the mesh because my mesh is to messy on the border.
watchman
Hi Mike,
awesome looking model.I'd really like to try and model it myself.I currently have z brush 3.1 due you think I'd still be able to follow along.
Many thanks,Watchman.
tac0m
awesome dvd, i'm gonna order this asafp
Red_Line
Hi, Firtst of all, great DVD. However, your brushes didn't include the alphas, is there a way to get these? thanks and keep up the great work.
can inceler (not verified)
Are you GOD ??
MikeJensen (not verified)
Thanks guys!
Hey dustin: Yeah I have a lot of brushes mapped from 1-9 on my keyboard, as well as control+1-control+9. I'm glad you like the dvd!
dustinbrown
Hey Mike, fantastic videos, thanks for putting this together. I'm curious how you're switching to specific brushes so quickly. I know you can hit B to bring up the brushes, then continue hitting letters to pick specific brushes, but you're doing it without even bringing up the Brush selection window. Do you just have a hand full of go-to brushes mapped to hotkeys? Thanks!
Doni (not verified)
Mikeeeeeeeeeeeeee...you are doing it big man.
Torch
Just wanted to jump in here and say this is a great DVD, Mike Jensen's also a really thorough and articulate tutor, definitely a must buy for any budding hard surface sculptors!
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