New DVD Release! ZBrush 4 - Character Production

Eat 3D Blog

In this DVD, Michael Pavlovich starts from scratch with zspheres and creates an entire character with clothing and accessories in ZBrush 4. Michaels starts off by creating the base mesh and then sculpts out the entire body without cloths. He then goes through re-topologizing the body and the re-projecting the details. Next, Michael sculpts the fine details and then polypaints the entire body to a production finish. Once the body is done, he then creates all of the clothing and accessories, starting in Maya, then detailing and painting them in ZBrush. As a bonus, he also gives an overview of Fibers and how to use them to add hair to your character. Finally, he shows his render and compositing settings used in this DVD cover.

This DVD is an amazing resource for those looking to create their own characters in ZBrush using many of the latest tools and features.

More information on the product page here:

Youtube Video link:

DVD Chapters:

00 - 04min - Introduction
01 - 11min - Creating the Base Mesh
02 - 49min - Sculpting the Base Body
03 - 23min - Retopologizing the Body
04 - 23min - Cleaning up and Reprojecting
05 - 11min - Creating the Mouth Bag
06 - 33min - Sculpting Details
07 - 26min - Sculpting the Teeth
08 - 20min - Polypainting the Body
09 - 07min - Isolating Mesh Elements
10 - 32min - Polypainting Details
11 - 09min - Blocking Out the Clothing
12 - 36min - Sculpting the Cloths
13 - 47min - Sculpting Accessories and Details
14 - 27min - Polypainting the Clothing
15 - 23min - Rending and Compositing
16 - 8min - Bonus: Overview of Fibers

Total Time - 6 1/2Hours

About the Instructor:

Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. Michael is currently a senior artist at Certain Affinity in Austin, TX.

About Eat 3D:

Eat 3D has been feeding your brain for over 4 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.


February 29, 2012 - 1:52pm


This is exactly the stuff I've been looking for. I watched it last night thoroughly, and it was interesting how makes the model and parts of it using Maya and Zbrush.

It was really nice that Michael Pavlovich didnt directly jumped in to the Dynamesh right off the bat, but only when he had to. Creating the base mesh of the character he was making in this DVD with Zspheres was kind of common to most of us but it is good to know that people in the professional line still use zspheres to make the basemesh. It was also amazing how fast he re-topoed the mesh, fixed it in Maya and re-project the details from the high poly in to low poly. Even though he was working on a high resolution model and I believe his PC can handle high resolution meshes very smoothly, he went back to the low polygon sub division and optimized it before he moved on and created clothes and boots for the character.

Thank you Sir. Michael Pavlovich, for making this tutorial and thanks Eat3d for publishing it.

Looking forward to see more of your tutorials.

With best regards