New DVD Release! UnrealScript MasterClass - Part 1 - Re-creating Assault in UDK

Eat 3D Blog

You spoke and we listened. Based off the feedback from our previous UnrealScript DVD, we are proud to bring you a new series on UnrealScript featuring the one and only: James Tan. Thank you for your support and feedback!
More Info on the product page here:

DVD Description
In this DVD James Tan begins his series on re-creating Assault in UDK. James uses his 13 years of experience with Unreal Technology and Global UDK Educator with Epic, to demystify custom UDK game creation using UnrealScript. He starts off with setting up the Development Environment and then goes into the Base UDK Structure. James then goes over Pawns, Weapons, Weapon Attachments, Cameras, Player Replication Info, HUD, Inventory, Key Relationships, Archetypes, Unreal FrontEnd, and playing over a LAN. 

This DVD is an amazing resource for those looking to customize their games using UnrealScript. 

About the Instructor:
James Tan has worked with Unreal Technology for 13 years and specializes in programming. He has also traveled across the world with Epic Games demonstrating UDK. James currently works in his own studio called "Digital Confectioners" and has worked on such titles as "The Ball", "The Haunted", and "Cube".

cnnhean (not verified)

March 16, 2012 - 12:56am

hope for part 2 !!! hugee tutorial !

James Tan (not verified)

February 28, 2012 - 5:36am

Thanks for the awesome comments guys!

"out of the base Weapon class rather than the useless UDKWeapon class."
>> Depends on your point of view. But if you take a look at UDKWeapon, it's based on Weapon. The amount of code that I actually use within UDKWeapon is basically 0%. Remember, the point of UDK is to use the existing code within the core code base rather than recreating it yourself. I still stand by my comment, as I believe I demonstrated reasonably cleary how to create a object orientated, archetyped method of creating a weapon system in UDK.

Lee Hazelhurst (not verified)

February 15, 2012 - 6:23pm

Awesome, the last unrealScript DVD was great, cant wait to get into this one and hopefully more to follow, keep it up guys Smiling

Anonymous (not verified)

February 15, 2012 - 7:14am

I just bought this tutorial cause they led me into thinking that they were going to explain us how to create a custom weapon from the base Weapon class, instead they spend 20 minutes of the 6th tutorial to explain you a bit of how the class works, and then they jump to their ready-made Assault weapon class, hold on tight, derived from UDKWeapon (and this is what they are using for the rest of the tutorial).
Not a bad tutorial (even if most of it it's theoretical rather than practical); but I want to be sure that no one falls, like me, to the false assumption (and a misleading comment from James) that they're going to teach you how to make weapons out of the base Weapon class rather than the useless UDKWeapon class.


February 12, 2012 - 3:02pm

I'm sorry for the confusion, James's name is Solid Snake on the UDK forums. My mistake for not clarifying. Smiling

Tristamus (not verified)

February 10, 2012 - 4:11pm

I know many people who have waited SO LONG for something like this! Finally, fruition!

P.S. - James Tan sounds like Liquid Snake from Metal Gear Solid.


February 10, 2012 - 3:05pm

James Tan is Solid Snake? :O Well I never knew! Even more reason to buy it Laughing out loud


February 10, 2012 - 12:55pm

Awesome stuff guys! Good job on getting James Tan aka Solid Snake to do it. Can't wait to dive into it!


February 10, 2012 - 12:11pm

Thanks guys!! Exactly what I was needing! Literally just about to buy a UScript textbook, this looks much more fun Eye-wink Thanks guys and thanks James Tan!! Excellent resource.