New DVD Release! UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick

Eat 3D Blog

More info on the product page here:

In this demonstration Tor Frick guides you through building a scene from the ground up in Unreal Development Kit (UDK). He starts by blocking out the basic scene in UDK using BSP and then moves on to creating a base asset in Modo by using various poly-modelling and sculpting techniques, from which all the textures will be generated, and then bakes the Normal & Ambient Occlusion maps within Modo. 

From there he creates the diffuse textures for the base asset in Photoshop and imports all the textures into UDK and starts to build the master shader which is the base shader used heavily throughout the DVD and incorporates vertex paining for blending between various separate textures in an efficient manner. Then he starts to create replacement assets for the BSP blockout meshes that were made earlier and unwraps then in a very special way as to use the previous base asset for maximum texel density and memory efficiency and places them individually within the scene ready for vertex painting which is done as each asset is placed. Once all the assets are created and placed, Tor starts to tweak the shader and beautifully light and dress the scene within UDK, building up to the gorgeous final piece. 

This DVD is perfect for those who want to learn how to efficiently create modular environments in UDK. 

About the Instructor:
Tor Frick has been working in the game industry for over 6 years and has worked on games such as World in Conflict, Far Cry 3, Bulletstorm, and Gears of War. Tor currently works at Machinegames working on an unannounced project. Tor's "1 Texture Environment" was featured by Epic Games and can be downloaded HERE.


July 2, 2013 - 2:36pm

Hey Diego,

I'm fairly new to UDK myself, and I'm using this DVD to get me started. I am using 3dsmax and I can still follow, since everything he does in modo, you can still easily recreate in maya or max given you have the knowledge.

All in all, this is one of the best tutorials I've ever seen, a god send for every environment artist!

Anonymous (not verified)

April 5, 2013 - 7:38pm

Whoa! This looks amazing; congrats on what looks to be an amazing tutorial.

I do have a few questions before I purchase this. I'm assuming for non-Modo users the concepts in Modo can be easily applied in Maya or Max?

Also what is the knowledge level required for the UDK portion of the tutorial or does the instructor cover that part from scratch assuming the viewer has no to little knowledge of UDK?