New DVD Release! Autodesk MotionBuilder - Motion Capture Production Pipeline

Eat 3D Blog

More information here:

In this DVD, Instructor Markus Hammarstedt goes through the entire pipeline of taking several motion capture data files and creating a complex final scene. He starts off by giving an overview of the UI and then shows how to export your character from Maya and get it into MotionBuilder. From there he goes into assigning the bones and creating the bind pose. Next, he assigns the markers to an actor and takes that actor to retarget the motion capture to the character. Markus then takes the raw Mocap animation and selects the sections to use in the scene and create clips out of them. He then takes the clips and blends them together to get a rough idea where they need to go and then fixes the timing to make everything look better. After that, he goes into character controllers and then the hard work of polishing the animations to look more natural. Finally, Markus shows how to take everything into UDK to create a full scene, complete with a matinee sequence with sounds, particles, and camera animations. 

This DVD is perfect for those who want to learn more about motionbuilder and how to create a complex production scene. 

DVD Chapters:

00 - 03min - Introduction
01 - 07min - Interface Overview
02 - 04min - Exporting from Maya
03 - 05min - Assigning Bones
04 - 10min - Creating the Bind Pose
05 - 11min - Assigning Markers
06 - 11min - Re-Targeting the Mocap
07 - 05min - Animation Crop
08 - 16min - Blending Clips
09 - 10min - Adding Props
10 - 06min - Positioning with Clips
11 - 17min - Walk and Timing
12 - 12min - Controllers
13 - 44min - Attacker Tweak 1
14 - 37min - Attacker Tweak 2
15 - 55min - Victim Tweak
16 - 30min - Final Tweaks
17 - 05min - Exporting for UDK
18 - 12min - UDK Import
19 - 20min - Matinee
20 - 03min - Adding Sounds
21 - 11min - Animating the Camera

Total Time - over 5 1/2 Hours

About the Instructor:

Markus Hammarstedt has been working with Animation and MotionBuilder for over 4 years and worked on such games as Bulletstorm, Terminator Salvation, and Bionic Commando Rearmed 2. Markus has worked for over 2 years at Epic Games / People Can Fly and is currently at MachineGames, a ZeniMax studio, working on an unannounced project.


May 3, 2012 - 2:26pm

subs are available for this one?thanks


April 26, 2012 - 8:48am

Hi Steven, The Maya section in the video is extremely small and all he does is use the FBX Export which is exactly the same as 3ds Max. It really is that simple!

Steven Wiedner (not verified)

April 25, 2012 - 10:35pm

PLEASE! PLEASE, release a 3ds MAX version of this with Motion Builder. I would pay ridiculous amounts of money to have a full featured training video of how to get items from 3ds MAX and use/export into MotionBuilder, just like this video you have for Maya/MotionBuilder!

Pete Bottomley (not verified)

April 25, 2012 - 12:00pm

This is definitely a skill that I would like to learn. Thanks guys!


April 25, 2012 - 11:39am

Looks pretty sick, thanks for this release!