Maya To UDK - Animation Pipeline - Part 1

Eat 3D Blog

In this first part of this three part demonstration, Matthew Tardiff goes over the Maya to UDK pipeline.

He shows the techniques needed to efficiently export a fully rigged and animated character from Maya to UDK via the FBX format.

özgür erkal (not verified)

January 25, 2013 - 2:53pm

good jobs how to making character

özgür erkal (not verified)

November 20, 2012 - 5:16pm

good jobs very nice characters

steen (not verified)

October 9, 2012 - 1:13am