Eat 3D's blog

New Free Video! 3DS Max: Swift Loop Tool

Eat 3D Blog

This week Jeremy Baldwin gives a detailed overview of the Swift Loop tool in 3ds Max.

Watch it for free here! http://eat3d.com/free/3ds-max-swift-loop-tool

New Free Video! PBR Tiling Texture Creation in ZBrush, Substance Designer and Knald

Eat 3D Blog

Happy Free Friday!

This week we have a special bumper 80 minute tutorial where Richard Piper shows how to create a PBR tiling texture in ZBrush, Substance Designer and Knald.

New Free Video! Creating A Run Cycle In Maya 2014 - Part 1

Eat 3D Blog

Happy Free Friday!

In this first part of this demonstration, Matthew Tardiff demonstrates how to create a run cycle in Maya.

New Free Video! Color Correct Reference Workflow

Eat 3D Blog

Happy Free Friday!

This week Bradford Smith shows how to set up and maintain a color correct workflow for reference photography.

New Free Video! UE4 Shader FX: Cubic Lens Distortion

Eat 3D Blog

Happy Free Friday!

This week  Jeremy Baldwin shows how to create a cubic lens distortion shader within Unreal Engine 4.

Watch it for free here! http://eat3d.com/free/ue4-shader-fx-cubic-lens-distortion

New Free Video! SpiderMine: Speed Model Part 4

Eat 3D Blog

In the final part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max.

New Free Video! SpiderMine: Speed Model Part 3

Eat 3D Blog
Happy Free Friday everyone!
 
In the third part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max. Stay tuned for part 4!
 
Watch it for free here!

New Free Video! SpiderMine: Speed Model Part 2

Eat 3D Blog
Happy Free Friday everyone!
 
In the second part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max. Stay tuned for part 3!
 
Watch it for free here!

New Free Video! SpiderMine: Speed Model Part 1

Eat 3D Blog
Happy Free Friday everyone!
 
In this first part of this four part demonstration, Jeremy Baldwin shows how to model a SpiderMine from scratch in 3ds Max. Stay tuned for part 2!
 
Watch it for free here!

New Free Video! 3DS Max: Mental Ray SkyPortal Basics

Eat 3D Blog

This week Jeremy Baldwin shows how to enhance renders in mental ray using sky portal lights.

Watch it for free here! http://eat3d.com/free/3ds-max-mental-ray-skyportal-basics

New Free Video! Maxscript: Parameter Controller

Eat 3D Blog

Happy Free Friday everyone! This week Jeremy Baldwin shows how to control a parameter value through the position of a controller point in maxscript.

Watch it for free here! http://eat3d.com/free/maxscript-parameter-controller

New Free Video! Realflow 2014: 3DS Max Bin Mesh Object

Eat 3D Blog

Happy Free Friday! In this demonstration, Jeremy Baldwin shows how to take cached mesh data out of RealFlow 2014 and bring it all into 3ds Max for rendering.

Watch it for free here! http://eat3d.com/free/realflow-2014-3ds-max-bin-mesh-object

New Free Video! Knald: Maxscript Array Selection

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to select geometry using array values with maxscript.

Watch it for free here! http://eat3d.com/free/maxscript-array-selection

New Free Video! Realflow 2014: Basic First Project

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create a basic first project in RealFlow 2014.

Watch it free here! http://eat3d.com/free/realflow-2014-basic-first-project

New Free Video! UE4 Lighting: Light Function Material

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to create and use a Light Function Material within Unreal Engine 4.

Watch it free here! http://eat3d.com/free/ue4-lighting-light-function-material

New Free Video! PBR Practical Workflow

Eat 3D Blog

Happy Free Friday! This week Richard Piper returns to gives a quick overview of physically based rendering using Marmoset's Basic Theory of Physically-Based Rendering as a reference and in doing so explains some of the most important concepts that you need to understand in order to get started in PBR.

New Free Video! Knald: An Introduction & Overview

Eat 3D Blog

Happy Free Friday! This week Richard Piper  goes over some of the most widely-used features within Knald and shows how to create Normal, Derivative, Ambient Occlusion, Height, Concavity, Convexity and Transmission maps, along with showing how to use the 3d preview window within the application.

New Free Video! Rendering Tips: Post Production

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to improve the presentation of portfolio renders within Adobe Photoshop.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! Rendering Tips: Basic Render Cache Overview

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to speed-up rendering in 3ds Max using final gather & global illumination caching within mental ray.

About Eat 3D: Eat 3D has been feeding your brain for 6 years with some of the highest quality training that exists. Our goal is to provide you with the best education and get straight to the point with practical real world exercises that professionals actively use in production.

 

New Free Video! UE4 Cascade: Death Event

Eat 3D Blog

Happy Free Friday! This week Jeremy Baldwin shows how to spawn particles in a particle system off a secondary particle system using an event generator within Unreal Engine 4 Cascade.

Watch it free here! http://eat3d.com/free/ue4-cascade-death-event

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